1322 * town attitude towards demolishing. Needs special handling because some dimwit thought |
1322 * town attitude towards demolishing. Needs special handling because some dimwit thought |
1323 * it funny to have the GameDifficulty struct be an array while it is a struct of |
1323 * it funny to have the GameDifficulty struct be an array while it is a struct of |
1324 * same-sized members |
1324 * same-sized members |
1325 * XXX - To save file-space and since values are never bigger than about 10? only |
1325 * XXX - To save file-space and since values are never bigger than about 10? only |
1326 * save the first 16 bits in the savegame. Question is why the values are still int32 |
1326 * save the first 16 bits in the savegame. Question is why the values are still int32 |
1327 * and why not byte for example? */ |
1327 * and why not byte for example? |
1328 SDT_GENERAL("diff_custom", SDT_INTLIST, SL_ARR, SLE_UINT16, 0, 0, GameOptions, diff, 17, 0, 0, 0, 0, NULL, STR_NULL, NULL, NULL, 0, 3), |
1328 * 'SLE_FILE_I16 | SLE_VAR_U16' in "diff_custom" is needed to get around SlArray() hack |
|
1329 * for savegames version 0 - though it is an array, it has to go through the byteswap process */ |
|
1330 SDT_GENERAL("diff_custom", SDT_INTLIST, SL_ARR, SLE_FILE_I16 | SLE_VAR_U16, 0, 0, GameOptions, diff, 17, 0, 0, 0, 0, NULL, STR_NULL, NULL, NULL, 0, 3), |
1329 SDT_GENERAL("diff_custom", SDT_INTLIST, SL_ARR, SLE_UINT16, 0, 0, GameOptions, diff, 18, 0, 0, 0, 0, NULL, STR_NULL, NULL, NULL, 4, SL_MAX_VERSION), |
1331 SDT_GENERAL("diff_custom", SDT_INTLIST, SL_ARR, SLE_UINT16, 0, 0, GameOptions, diff, 18, 0, 0, 0, 0, NULL, STR_NULL, NULL, NULL, 4, SL_MAX_VERSION), |
1330 SDT_VAR(GameOptions, diff_level, SLE_UINT8, 0, 0, 0, 0, 3, 0, STR_NULL, NULL), |
1332 SDT_VAR(GameOptions, diff_level, SLE_UINT8, 0, 0, 0, 0, 3, 0, STR_NULL, NULL), |
1331 SDT_OMANY(GameOptions, currency, SLE_UINT8, N, 0, 0, CUSTOM_CURRENCY_ID, "GBP|USD|EUR|YEN|ATS|BEF|CHF|CZK|DEM|DKK|ESP|FIM|FRF|GRD|HUF|ISK|ITL|NLG|NOK|PLN|ROL|RUR|SIT|SEK|YTL|SKK|BRR|custom", STR_NULL, NULL, NULL), |
1333 SDT_OMANY(GameOptions, currency, SLE_UINT8, N, 0, 0, CUSTOM_CURRENCY_ID, "GBP|USD|EUR|YEN|ATS|BEF|CHF|CZK|DEM|DKK|ESP|FIM|FRF|GRD|HUF|ISK|ITL|NLG|NOK|PLN|ROL|RUR|SIT|SEK|YTL|SKK|BRR|custom", STR_NULL, NULL, NULL), |
1332 SDT_OMANY(GameOptions, units, SLE_UINT8, N, 0, 1, 2, "imperial|metric|si", STR_NULL, NULL, NULL), |
1334 SDT_OMANY(GameOptions, units, SLE_UINT8, N, 0, 1, 2, "imperial|metric|si", STR_NULL, NULL, NULL), |
1333 /* There are only 21 predefined town_name values (0-20), but you can have more with newgrf action F so allow these bigger values (21-255). Invalid values will fallback to english on use and (undefined string) in GUI. */ |
1335 /* There are only 21 predefined town_name values (0-20), but you can have more with newgrf action F so allow these bigger values (21-255). Invalid values will fallback to english on use and (undefined string) in GUI. */ |