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25 #include "saveload.h" |
25 #include "saveload.h" |
26 #include "network/network.h" |
26 #include "network/network.h" |
27 #include "variables.h" |
27 #include "variables.h" |
28 #include "table/strings.h" |
28 #include "table/strings.h" |
29 #include "strings.h" |
29 #include "strings.h" |
|
30 #include "window_func.h" |
30 #include <list> |
31 #include <list> |
31 |
32 |
32 extern const uint16 SAVEGAME_VERSION = 83; |
33 extern const uint16 SAVEGAME_VERSION = 83; |
33 uint16 _sl_version; ///< the major savegame version identifier |
34 uint16 _sl_version; ///< the major savegame version identifier |
34 byte _sl_minor_version; ///< the minor savegame version, DO NOT USE! |
35 byte _sl_minor_version; ///< the minor savegame version, DO NOT USE! |