town_gui.c
changeset 1005 8c6a9bf44bf1
parent 919 b0d6c7642f99
child 1080 9695461dc645
equal deleted inserted replaced
1004:edbdc62fbf24 1005:8c6a9bf44bf1
   117 					SetDParam(0, p->name_1);
   117 					SetDParam(0, p->name_1);
   118 					SetDParam(1, p->name_2);
   118 					SetDParam(1, p->name_2);
   119 					SetDParam(2, GetPlayerNameString(p->index, 3));
   119 					SetDParam(2, GetPlayerNameString(p->index, 3));
   120 
   120 
   121 					r = t->ratings[p->index];
   121 					r = t->ratings[p->index];
   122 					(str = STR_3035_APPALLING, r <= -400) ||	// Apalling
   122 					(str = STR_3035_APPALLING, r <= RATING_APPALLING) ||	// Apalling
   123 					(str++, r <= -200) ||											// Very Poor
   123 					(str++, r <= RATING_VERYPOOR) ||											// Very Poor
   124 					(str++, r <= 0) ||												// Poor
   124 					(str++, r <= RATING_POOR) ||												// Poor
   125 					(str++, r <= 200) ||											// Mediocore
   125 					(str++, r <= RATING_MEDIOCRE) ||											// Mediocore
   126 					(str++, r <= 400) ||											// Good
   126 					(str++, r <= RATING_GOOD) ||											// Good
   127 					(str++, r <= 600) ||											// Very Good
   127 					(str++, r <= RATING_VERYGOOD) ||											// Very Good
   128 					(str++, r <= 800) ||											// Excellent
   128 					(str++, r <= RATING_EXCELLENT) ||											// Excellent
   129 					(str++, true);														// Outstanding
   129 					(str++, true);														// Outstanding
   130 
   130 
   131 					/*	WARNING ugly hack!
   131 					/*	WARNING ugly hack!
   132 							GetPlayerNameString sets up (Player #) if the player is human in an extra DPARAM16
   132 							GetPlayerNameString sets up (Player #) if the player is human in an extra DPARAM16
   133 							It seems that if player is non-human, nothing is set up, so param is 0. GetString doesn't like
   133 							It seems that if player is non-human, nothing is set up, so param is 0. GetString doesn't like