src/autoreplace_gui.cpp
changeset 7754 8e7205edd6c7
parent 7592 48055c5dd43d
child 7762 03721db0ac1c
equal deleted inserted replaced
7753:624cc9dddfd2 7754:8e7205edd6c7
    46  */
    46  */
    47 void InvalidateAutoreplaceWindow(EngineID e, GroupID id_g)
    47 void InvalidateAutoreplaceWindow(EngineID e, GroupID id_g)
    48 {
    48 {
    49 	Player *p = GetPlayer(_local_player);
    49 	Player *p = GetPlayer(_local_player);
    50 	byte type = GetEngine(e)->type;
    50 	byte type = GetEngine(e)->type;
    51 	uint num_engines = IsDefaultGroupID(id_g) ? p->num_engines[e] : GetGroup(id_g)->num_engines[e];
    51 	uint num_engines = GetGroupNumEngines(id_g, e);
    52 
    52 
    53 	if (num_engines == 0 || p->num_engines[e] == 0) {
    53 	if (num_engines == 0 || p->num_engines[e] == 0) {
    54 		/* We don't have any of this engine type.
    54 		/* We don't have any of this engine type.
    55 		 * Either we just sold the last one, we build a new one or we stopped replacing it.
    55 		 * Either we just sold the last one, we build a new one or we stopped replacing it.
    56 		 * In all cases, we need to update the left list */
    56 		 * In all cases, we need to update the left list */
   138  * @param w Window, that contains the list
   138  * @param w Window, that contains the list
   139  * @param draw_left true if generating the left list, otherwise false
   139  * @param draw_left true if generating the left list, otherwise false
   140  */
   140  */
   141 static void GenerateReplaceVehList(Window *w, bool draw_left)
   141 static void GenerateReplaceVehList(Window *w, bool draw_left)
   142 {
   142 {
   143 	Player *p = GetPlayer(_local_player);
       
   144 	EngineID e;
   143 	EngineID e;
   145 	EngineID selected_engine = INVALID_ENGINE;
   144 	EngineID selected_engine = INVALID_ENGINE;
   146 	byte type = w->window_number;
   145 	byte type = w->window_number;
   147 	byte i = draw_left ? 0 : 1;
   146 	byte i = draw_left ? 0 : 1;
   148 
   147 
   152 	FOR_ALL_ENGINEIDS_OF_TYPE(e, type) {
   151 	FOR_ALL_ENGINEIDS_OF_TYPE(e, type) {
   153 		if (type == VEH_TRAIN && !GenerateReplaceRailList(e, draw_left, WP(w, replaceveh_d).wagon_btnstate)) continue; // special rules for trains
   152 		if (type == VEH_TRAIN && !GenerateReplaceRailList(e, draw_left, WP(w, replaceveh_d).wagon_btnstate)) continue; // special rules for trains
   154 
   153 
   155 		if (draw_left) {
   154 		if (draw_left) {
   156 			const GroupID selected_group = WP(w, replaceveh_d).sel_group;
   155 			const GroupID selected_group = WP(w, replaceveh_d).sel_group;
   157 			const uint num_engines = IsDefaultGroupID(selected_group) ? p->num_engines[e] : GetGroup(selected_group)->num_engines[e];
   156 			const uint num_engines = GetGroupNumEngines(selected_group, e);
   158 
   157 
   159 			/* Skip drawing the engines we don't have any of and haven't set for replacement */
   158 			/* Skip drawing the engines we don't have any of and haven't set for replacement */
   160 			if (num_engines == 0 && EngineReplacementForPlayer(GetPlayer(_local_player), e, selected_group) == INVALID_ENGINE) continue;
   159 			if (num_engines == 0 && EngineReplacementForPlayer(GetPlayer(_local_player), e, selected_group) == INVALID_ENGINE) continue;
   161 		} else {
   160 		} else {
   162 			/* This is for engines we can replace to and they should depend on what we selected to replace from */
   161 			/* This is for engines we can replace to and they should depend on what we selected to replace from */