src/console.h
changeset 5726 8f399788f6c9
parent 5568 75f13d7bfaed
child 6258 a2f86b8fd99b
child 6449 e520244dc71e
equal deleted inserted replaced
5725:8ad0e96437e0 5726:8f399788f6c9
       
     1 /* $Id$ */
       
     2 
       
     3 #ifndef CONSOLE_H
       
     4 #define CONSOLE_H
       
     5 
       
     6 // maximum length of a typed in command
       
     7 #define ICON_CMDLN_SIZE 255
       
     8 // maximum length of a totally expanded command
       
     9 #define ICON_MAX_STREAMSIZE 1024
       
    10 
       
    11 typedef enum IConsoleVarTypes {
       
    12 	ICONSOLE_VAR_BOOLEAN,
       
    13 	ICONSOLE_VAR_BYTE,
       
    14 	ICONSOLE_VAR_UINT16,
       
    15 	ICONSOLE_VAR_UINT32,
       
    16 	ICONSOLE_VAR_INT16,
       
    17 	ICONSOLE_VAR_INT32,
       
    18 	ICONSOLE_VAR_STRING
       
    19 } IConsoleVarTypes;
       
    20 
       
    21 typedef enum IConsoleModes {
       
    22 	ICONSOLE_FULL,
       
    23 	ICONSOLE_OPENED,
       
    24 	ICONSOLE_CLOSED
       
    25 } IConsoleModes;
       
    26 
       
    27 typedef enum IConsoleHookTypes {
       
    28 	ICONSOLE_HOOK_ACCESS,
       
    29 	ICONSOLE_HOOK_PRE_ACTION,
       
    30 	ICONSOLE_HOOK_POST_ACTION
       
    31 } IConsoleHookTypes;
       
    32 
       
    33 /** --Hooks--
       
    34  * Hooks are certain triggers get get accessed/executed on either
       
    35  * access, before execution/change or after execution/change. This allows
       
    36  * for general flow of permissions or special action needed in some cases
       
    37  */
       
    38 typedef bool IConsoleHook(void);
       
    39 typedef struct IConsoleHooks{
       
    40 	IConsoleHook *access; // trigger when accessing the variable/command
       
    41 	IConsoleHook *pre;    // trigger before the variable/command is changed/executed
       
    42 	IConsoleHook *post;   // trigger after the variable/command is changed/executed
       
    43 } IConsoleHooks;
       
    44 
       
    45 /** --Commands--
       
    46  * Commands are commands, or functions. They get executed once and any
       
    47  * effect they produce are carried out. The arguments to the commands
       
    48  * are given to them, each input word seperated by a double-quote (") is an argument
       
    49  * If you want to handle multiple words as one, enclose them in double-quotes
       
    50  * eg. 'say "hello sexy boy"'
       
    51  */
       
    52 typedef bool (IConsoleCmdProc)(byte argc, char *argv[]);
       
    53 
       
    54 struct IConsoleCmd;
       
    55 typedef struct IConsoleCmd {
       
    56 	char *name;               // name of command
       
    57 	struct IConsoleCmd *next; // next command in list
       
    58 
       
    59 	IConsoleCmdProc *proc;    // process executed when command is typed
       
    60 	IConsoleHooks hook;       // any special trigger action that needs executing
       
    61 } IConsoleCmd;
       
    62 
       
    63 /** --Variables--
       
    64  * Variables are pointers to real ingame variables which allow for
       
    65  * changing while ingame. After changing they keep their new value
       
    66  * and can be used for debugging, gameplay, etc. It accepts:
       
    67  * - no arguments; just print out current value
       
    68  * - '= <new value>' to assign a new value to the variable
       
    69  * - '++' to increase value by one
       
    70  * - '--' to decrease value by one
       
    71  */
       
    72 struct IConsoleVar;
       
    73 typedef struct IConsoleVar {
       
    74 	char *name;               // name of the variable
       
    75 	struct IConsoleVar *next; // next variable in list
       
    76 
       
    77 	void *addr;               // the address where the variable is pointing at
       
    78 	uint32 size;              // size of the variable, used for strings
       
    79 	char *help;               // the optional help string shown when requesting information
       
    80 	IConsoleVarTypes type;    // type of variable (for correct assignment/output)
       
    81 	IConsoleCmdProc *proc;    // some variables need really special handling, use a callback function for that
       
    82 	IConsoleHooks hook;       // any special trigger action that needs executing
       
    83 } IConsoleVar;
       
    84 
       
    85 /** --Aliases--
       
    86  * Aliases are like shortcuts for complex functions, variable assignments,
       
    87  * etc. You can use a simple alias to rename a longer command (eg 'lv' for
       
    88  * 'list_vars' for example), or concatenate more commands into one
       
    89  * (eg. 'ng' for 'load %A; unpause; debug_level 5'). Aliases can parse the arguments
       
    90  * given to them in the command line.
       
    91  * - "%A - %Z" substitute arguments 1 t/m 26
       
    92  * - "%+" lists all parameters keeping them seperated
       
    93  * - "%!" also lists all parameters but presenting them to the aliased command as one argument
       
    94  * - ";" allows for combining commands (see example 'ng')
       
    95  */
       
    96 struct IConsoleAlias;
       
    97 typedef struct IConsoleAlias {
       
    98 	char *name;                 // name of the alias
       
    99 	struct IConsoleAlias *next; // next alias in list
       
   100 
       
   101 	char *cmdline;              // command(s) that is/are being aliased
       
   102 } IConsoleAlias;
       
   103 
       
   104 /* console parser */
       
   105 VARDEF IConsoleCmd   *_iconsole_cmds;    // list of registred commands
       
   106 VARDEF IConsoleVar   *_iconsole_vars;    // list of registred vars
       
   107 VARDEF IConsoleAlias *_iconsole_aliases; // list of registred aliases
       
   108 
       
   109 /* console colors/modes */
       
   110 VARDEF byte _icolour_def;
       
   111 VARDEF byte _icolour_err;
       
   112 VARDEF byte _icolour_warn;
       
   113 VARDEF byte _icolour_dbg;
       
   114 VARDEF byte _icolour_cmd;
       
   115 VARDEF IConsoleModes _iconsole_mode;
       
   116 
       
   117 /* console functions */
       
   118 void IConsoleInit(void);
       
   119 void IConsoleFree(void);
       
   120 void IConsoleClearBuffer(void);
       
   121 void IConsoleResize(Window *w);
       
   122 void IConsoleSwitch(void);
       
   123 void IConsoleClose(void);
       
   124 void IConsoleOpen(void);
       
   125 
       
   126 /* console output */
       
   127 void IConsolePrint(uint16 color_code, const char *string);
       
   128 void CDECL IConsolePrintF(uint16 color_code, const char *s, ...);
       
   129 void IConsoleDebug(const char *dbg, const char *string);
       
   130 void IConsoleWarning(const char *string);
       
   131 void IConsoleError(const char *string);
       
   132 
       
   133 /* Commands */
       
   134 void IConsoleCmdRegister(const char *name, IConsoleCmdProc *proc);
       
   135 void IConsoleAliasRegister(const char *name, const char *cmd);
       
   136 IConsoleCmd *IConsoleCmdGet(const char *name);
       
   137 IConsoleAlias *IConsoleAliasGet(const char *name);
       
   138 
       
   139 /* Variables */
       
   140 void IConsoleVarRegister(const char *name, void *addr, IConsoleVarTypes type, const char *help);
       
   141 void IConsoleVarStringRegister(const char *name, void *addr, uint32 size, const char *help);
       
   142 IConsoleVar* IConsoleVarGet(const char *name);
       
   143 void IConsoleVarPrintGetValue(const IConsoleVar *var);
       
   144 void IConsoleVarPrintSetValue(const IConsoleVar *var);
       
   145 
       
   146 /* Parser */
       
   147 void IConsoleCmdExec(const char *cmdstr);
       
   148 void IConsoleVarExec(const IConsoleVar *var, byte tokencount, char *token[]);
       
   149 
       
   150 /* console std lib (register ingame commands/aliases/variables) */
       
   151 void IConsoleStdLibRegister(void);
       
   152 
       
   153 /* Hooking code */
       
   154 void IConsoleCmdHookAdd(const char *name, IConsoleHookTypes type, IConsoleHook *proc);
       
   155 void IConsoleVarHookAdd(const char *name, IConsoleHookTypes type, IConsoleHook *proc);
       
   156 void IConsoleVarProcAdd(const char *name, IConsoleCmdProc *proc);
       
   157 
       
   158 /* Supporting functions */
       
   159 bool GetArgumentInteger(uint32 *value, const char *arg);
       
   160 #endif /* CONSOLE_H */