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1 /* $Id$ */ |
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2 |
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3 #ifndef SPRITECACHE_H |
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4 #define SPRITECACHE_H |
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5 |
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6 typedef struct Sprite { |
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7 byte info; |
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8 byte height; |
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9 uint16 width; |
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10 int16 x_offs; |
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11 int16 y_offs; |
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12 byte data[VARARRAY_SIZE]; |
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13 } Sprite; |
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14 |
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15 const void *GetRawSprite(SpriteID sprite); |
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16 bool SpriteExists(SpriteID sprite); |
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17 |
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18 static inline const Sprite *GetSprite(SpriteID sprite) |
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19 { |
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20 return GetRawSprite(sprite); |
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21 } |
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22 |
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23 static inline const byte *GetNonSprite(SpriteID sprite) |
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24 { |
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25 return GetRawSprite(sprite); |
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26 } |
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27 |
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28 void GfxInitSpriteMem(void); |
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29 void IncreaseSpriteLRU(void); |
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30 |
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31 bool LoadNextSprite(int load_index, byte file_index); |
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32 void DupSprite(SpriteID old, SpriteID new); |
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33 void SkipSprites(uint count); |
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34 |
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35 #endif /* SPRITECACHE_H */ |