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15 extern bool _networking; ///< are we in networking mode? |
15 extern bool _networking; ///< are we in networking mode? |
16 extern bool _network_server; ///< network-server is active |
16 extern bool _network_server; ///< network-server is active |
17 extern bool _network_available; ///< is network mode available? |
17 extern bool _network_available; ///< is network mode available? |
18 extern bool _network_dedicated; ///< are we a dedicated server? |
18 extern bool _network_dedicated; ///< are we a dedicated server? |
19 extern bool _network_advertise; ///< is the server advertising to the master server? |
19 extern bool _network_advertise; ///< is the server advertising to the master server? |
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20 extern bool _is_network_server; ///< Does this client wants to be a network-server? |
20 |
21 |
21 #else /* ENABLE_NETWORK */ |
22 #else /* ENABLE_NETWORK */ |
22 /* Network function stubs when networking is disabled */ |
23 /* Network function stubs when networking is disabled */ |
23 |
24 |
24 static inline void NetworkStartUp() {} |
25 static inline void NetworkStartUp() {} |
27 #define _networking 0 |
28 #define _networking 0 |
28 #define _network_server 0 |
29 #define _network_server 0 |
29 #define _network_available 0 |
30 #define _network_available 0 |
30 #define _network_dedicated 0 |
31 #define _network_dedicated 0 |
31 #define _network_advertise 0 |
32 #define _network_advertise 0 |
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33 #define _is_network_server 0 |
32 |
34 |
33 #endif /* ENABLE_NETWORK */ |
35 #endif /* ENABLE_NETWORK */ |
34 |
36 |
35 /** As which player do we play? */ |
37 /** As which player do we play? */ |
36 extern PlayerID _network_playas; |
38 extern PlayerID _network_playas; |