src/network/network.h
changeset 10792 95b6eb9fcc9e
parent 10784 c3c7b558b4f1
child 10882 f047317b321c
equal deleted inserted replaced
10791:0f3e94733e65 10792:95b6eb9fcc9e
    15 extern bool _networking;         ///< are we in networking mode?
    15 extern bool _networking;         ///< are we in networking mode?
    16 extern bool _network_server;     ///< network-server is active
    16 extern bool _network_server;     ///< network-server is active
    17 extern bool _network_available;  ///< is network mode available?
    17 extern bool _network_available;  ///< is network mode available?
    18 extern bool _network_dedicated;  ///< are we a dedicated server?
    18 extern bool _network_dedicated;  ///< are we a dedicated server?
    19 extern bool _network_advertise;  ///< is the server advertising to the master server?
    19 extern bool _network_advertise;  ///< is the server advertising to the master server?
       
    20 extern bool _is_network_server;  ///< Does this client wants to be a network-server?
    20 
    21 
    21 #else /* ENABLE_NETWORK */
    22 #else /* ENABLE_NETWORK */
    22 /* Network function stubs when networking is disabled */
    23 /* Network function stubs when networking is disabled */
    23 
    24 
    24 static inline void NetworkStartUp() {}
    25 static inline void NetworkStartUp() {}
    27 #define _networking 0
    28 #define _networking 0
    28 #define _network_server 0
    29 #define _network_server 0
    29 #define _network_available 0
    30 #define _network_available 0
    30 #define _network_dedicated 0
    31 #define _network_dedicated 0
    31 #define _network_advertise 0
    32 #define _network_advertise 0
       
    33 #define _is_network_server 0
    32 
    34 
    33 #endif /* ENABLE_NETWORK */
    35 #endif /* ENABLE_NETWORK */
    34 
    36 
    35 /** As which player do we play? */
    37 /** As which player do we play? */
    36 extern PlayerID _network_playas;
    38 extern PlayerID _network_playas;