1 /* $Id$ */ |
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2 |
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3 /** @file network_data.h Internal functions. */ |
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4 |
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5 #ifndef NETWORK_DATA_H |
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6 #define NETWORK_DATA_H |
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7 |
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8 #include "../openttd.h" |
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9 #include "../console_type.h" |
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10 #include "network.h" |
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11 #include "network_internal.h" |
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12 |
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13 // Is the network enabled? |
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14 #ifdef ENABLE_NETWORK |
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15 |
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16 #include "core/os_abstraction.h" |
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17 #include "core/core.h" |
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18 #include "core/config.h" |
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19 #include "core/packet.h" |
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20 #include "core/tcp.h" |
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21 |
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22 #define MAX_TEXT_MSG_LEN 1024 /* long long long long sentences :-) */ |
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23 |
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24 // The client-info-server-index is always 1 |
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25 #define NETWORK_SERVER_INDEX 1 |
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26 #define NETWORK_EMPTY_INDEX 0 |
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27 |
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28 enum MapPacket { |
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29 MAP_PACKET_START, |
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30 MAP_PACKET_NORMAL, |
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31 MAP_PACKET_END, |
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32 }; |
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33 |
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34 enum NetworkErrorCode { |
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35 NETWORK_ERROR_GENERAL, // Try to use thisone like never |
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36 |
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37 // Signals from clients |
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38 NETWORK_ERROR_DESYNC, |
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39 NETWORK_ERROR_SAVEGAME_FAILED, |
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40 NETWORK_ERROR_CONNECTION_LOST, |
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41 NETWORK_ERROR_ILLEGAL_PACKET, |
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42 NETWORK_ERROR_NEWGRF_MISMATCH, |
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43 |
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44 // Signals from servers |
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45 NETWORK_ERROR_NOT_AUTHORIZED, |
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46 NETWORK_ERROR_NOT_EXPECTED, |
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47 NETWORK_ERROR_WRONG_REVISION, |
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48 NETWORK_ERROR_NAME_IN_USE, |
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49 NETWORK_ERROR_WRONG_PASSWORD, |
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50 NETWORK_ERROR_PLAYER_MISMATCH, // Happens in CLIENT_COMMAND |
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51 NETWORK_ERROR_KICKED, |
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52 NETWORK_ERROR_CHEATER, |
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53 NETWORK_ERROR_FULL, |
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54 }; |
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55 |
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56 // Actions that can be used for NetworkTextMessage |
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57 enum NetworkAction { |
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58 NETWORK_ACTION_JOIN, |
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59 NETWORK_ACTION_LEAVE, |
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60 NETWORK_ACTION_SERVER_MESSAGE, |
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61 NETWORK_ACTION_CHAT, |
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62 NETWORK_ACTION_CHAT_COMPANY, |
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63 NETWORK_ACTION_CHAT_CLIENT, |
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64 NETWORK_ACTION_GIVE_MONEY, |
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65 NETWORK_ACTION_NAME_CHANGE, |
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66 }; |
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67 |
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68 enum NetworkPasswordType { |
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69 NETWORK_GAME_PASSWORD, |
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70 NETWORK_COMPANY_PASSWORD, |
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71 }; |
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72 |
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73 enum DestType { |
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74 DESTTYPE_BROADCAST, ///< Send message/notice to all players (All) |
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75 DESTTYPE_TEAM, ///< Send message/notice to everyone playing the same company (Team) |
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76 DESTTYPE_CLIENT, ///< Send message/notice to only a certain player (Private) |
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77 }; |
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78 |
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79 // following externs are instantiated at network.cpp |
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80 extern CommandPacket *_local_command_queue; |
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81 |
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82 // Here we keep track of the clients |
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83 // (and the client uses [0] for his own communication) |
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84 extern NetworkTCPSocketHandler _clients[MAX_CLIENTS]; |
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85 |
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86 #define DEREF_CLIENT(i) (&_clients[i]) |
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87 // This returns the NetworkClientInfo from a NetworkClientState |
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88 #define DEREF_CLIENT_INFO(cs) (&_network_client_info[cs - _clients]) |
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89 |
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90 // Macros to make life a bit more easier |
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91 #define DEF_CLIENT_RECEIVE_COMMAND(type) NetworkRecvStatus NetworkPacketReceive_ ## type ## _command(Packet *p) |
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92 #define DEF_CLIENT_SEND_COMMAND(type) void NetworkPacketSend_ ## type ## _command() |
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93 #define DEF_CLIENT_SEND_COMMAND_PARAM(type) void NetworkPacketSend_ ## type ## _command |
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94 #define DEF_SERVER_RECEIVE_COMMAND(type) void NetworkPacketReceive_ ## type ## _command(NetworkTCPSocketHandler *cs, Packet *p) |
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95 #define DEF_SERVER_SEND_COMMAND(type) void NetworkPacketSend_ ## type ## _command(NetworkTCPSocketHandler *cs) |
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96 #define DEF_SERVER_SEND_COMMAND_PARAM(type) void NetworkPacketSend_ ## type ## _command |
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97 |
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98 #define SEND_COMMAND(type) NetworkPacketSend_ ## type ## _command |
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99 #define RECEIVE_COMMAND(type) NetworkPacketReceive_ ## type ## _command |
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100 |
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101 #define FOR_ALL_CLIENTS(cs) for (cs = _clients; cs != endof(_clients) && cs->IsConnected(); cs++) |
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102 #define FOR_ALL_ACTIVE_CLIENT_INFOS(ci) for (ci = _network_client_info; ci != endof(_network_client_info); ci++) if (ci->client_index != NETWORK_EMPTY_INDEX) |
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103 |
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104 void NetworkExecuteCommand(CommandPacket *cp); |
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105 void NetworkAddCommandQueue(NetworkTCPSocketHandler *cs, CommandPacket *cp); |
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106 |
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107 // from network.c |
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108 void NetworkCloseClient(NetworkTCPSocketHandler *cs); |
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109 void CDECL NetworkTextMessage(NetworkAction action, ConsoleColour color, bool self_send, const char *name, const char *str, ...); |
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110 void NetworkGetClientName(char *clientname, size_t size, const NetworkTCPSocketHandler *cs); |
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111 uint NetworkCalculateLag(const NetworkTCPSocketHandler *cs); |
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112 byte NetworkGetCurrentLanguageIndex(); |
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113 NetworkClientInfo *NetworkFindClientInfoFromIndex(uint16 client_index); |
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114 NetworkClientInfo *NetworkFindClientInfoFromIP(const char *ip); |
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115 NetworkTCPSocketHandler *NetworkFindClientStateFromIndex(uint16 client_index); |
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116 unsigned long NetworkResolveHost(const char *hostname); |
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117 char* GetNetworkErrorMsg(char* buf, NetworkErrorCode err, const char* last); |
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118 |
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119 #endif /* ENABLE_NETWORK */ |
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120 |
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121 #endif /* NETWORK_DATA_H */ |
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