player.h
changeset 2425 99e1e8430a28
parent 2293 a71c210076be
child 2436 177cb6a8339f
equal deleted inserted replaced
2424:b7ac446f38f7 2425:99e1e8430a28
   199 void InvalidatePlayerWindows(Player *p);
   199 void InvalidatePlayerWindows(Player *p);
   200 void AiDoGameLoop(Player *p);
   200 void AiDoGameLoop(Player *p);
   201 void UpdatePlayerMoney32(Player *p);
   201 void UpdatePlayerMoney32(Player *p);
   202 #define FOR_ALL_PLAYERS(p) for(p=_players; p != endof(_players); p++)
   202 #define FOR_ALL_PLAYERS(p) for(p=_players; p != endof(_players); p++)
   203 
   203 
   204 extern PlayerID _current_player;
   204 VARDEF PlayerID _local_player;
       
   205 VARDEF PlayerID _current_player;
   205 
   206 
   206 #define MAX_PLAYERS 8
   207 #define MAX_PLAYERS 8
   207 VARDEF Player _players[MAX_PLAYERS];
   208 VARDEF Player _players[MAX_PLAYERS];
   208 // NOSAVE: can be determined from player structs
   209 // NOSAVE: can be determined from player structs
   209 VARDEF byte _player_colors[MAX_PLAYERS];
   210 VARDEF byte _player_colors[MAX_PLAYERS];
   210 
   211 
   211 static inline Player* GetPlayer(uint i)
   212 static inline Player* GetPlayer(uint i)
   212 {
   213 {
   213   assert(i < lengthof(_players));
   214 	assert(i < lengthof(_players));
   214   return &_players[i];
   215 	return &_players[i];
       
   216 }
       
   217 
       
   218 static inline bool IsLocalPlayer(void)
       
   219 {
       
   220 	return _local_player == _current_player;
   215 }
   221 }
   216 
   222 
   217 /** Returns the number of rail types the player can build
   223 /** Returns the number of rail types the player can build
   218   * @param *p Player in question
   224   * @param *p Player in question
   219   */
   225   */