equal
deleted
inserted
replaced
26 bool _fullscreen; |
26 bool _fullscreen; |
27 CursorVars _cursor; |
27 CursorVars _cursor; |
28 bool _ctrl_pressed; ///< Is Ctrl pressed? |
28 bool _ctrl_pressed; ///< Is Ctrl pressed? |
29 bool _shift_pressed; ///< Is Shift pressed? |
29 bool _shift_pressed; ///< Is Shift pressed? |
30 byte _fast_forward; |
30 byte _fast_forward; |
31 bool _left_button_down; |
31 bool _left_button_down; ///< Is left mouse button pressed? |
32 bool _left_button_clicked; |
32 bool _left_button_clicked; ///< Is left mouse button clicked? |
33 bool _right_button_down; |
33 bool _right_button_down; ///< Is right mouse button pressed? |
34 bool _right_button_clicked; |
34 bool _right_button_clicked; ///< Is right mouse button clicked? |
35 DrawPixelInfo _screen; |
35 DrawPixelInfo _screen; |
36 bool _screen_disable_anim = false; ///< Disable palette animation (important for 32bpp-anim blitter during giant screenshot) |
36 bool _screen_disable_anim = false; ///< Disable palette animation (important for 32bpp-anim blitter during giant screenshot) |
37 bool _exit_game; |
37 bool _exit_game; |
38 bool _networking; ///< are we in networking mode? |
38 bool _networking; ///< are we in networking mode? |
39 byte _game_mode; |
39 byte _game_mode; |