equal
deleted
inserted
replaced
208 SND_10_TRAIN_BREAKDOWN : SND_3A_COMEDY_BREAKDOWN_2, v); |
208 SND_10_TRAIN_BREAKDOWN : SND_3A_COMEDY_BREAKDOWN_2, v); |
209 } |
209 } |
210 |
210 |
211 if (!(v->vehstatus & VS_HIDDEN)) { |
211 if (!(v->vehstatus & VS_HIDDEN)) { |
212 Vehicle *u = CreateEffectVehicleRel(v, 4, 4, 5, EV_BREAKDOWN_SMOKE); |
212 Vehicle *u = CreateEffectVehicleRel(v, 4, 4, 5, EV_BREAKDOWN_SMOKE); |
213 if (u != NULL) u->u.special.animation_state = v->breakdown_delay * 2; |
213 if (u != NULL) u->u.effect.animation_state = v->breakdown_delay * 2; |
214 } |
214 } |
215 } |
215 } |
216 |
216 |
217 if (!(v->tick_counter & 1)) { |
217 if (!(v->tick_counter & 1)) { |
218 if (!--v->breakdown_delay) { |
218 if (!--v->breakdown_delay) { |