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1 0.6.0-beta5 (2008-03-04) |
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2 ------------------------------------------------------------------------ |
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3 -Feature: Vehicle variable FE bit 8 (r12331) [FS#1812] |
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4 -Feature: Vehicle variable FE bit 5 and 6 (r12330) |
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5 -Feature: Support loading full range of 0xD0xx NewGRF strings which includes 0xD000 to 0xD3FF (r12316) |
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6 -Feature: Ability to change aircraft speed factor, from so called 'realistic' (matching other vehicles) (1/1) to original TTD speed (1/4) (r12293, r12294) |
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7 -Fix: Don't pause/unpause the game when showing load/save windows when the game is paused due to missing GRFs (r12336) [FS#1733] |
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8 -Fix: Disallow building level crossings over one-way roads as this allowed competitors to remove the one-way state (r12329) [FS#1819] |
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9 -Fix: Wrong Y pillar specified for girder with arch bridge (r12328) |
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10 -Fix: Vehicles could be sorted in a wrong order when a vehicle name changed - cached name was not invalidated (r12324) |
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11 -Fix: Vehicle sorting by name was broken, it was comparing two the same strings (when caching was not used) (r12323) [FS#1821] |
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12 -Fix: Endian issue when saving/loading group owner (r12322) |
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13 -Change: Update readme about where openttd looks for files (r12321) |
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14 -Fix: Wrong transparency options could be saved after toggling all (r12320) [FS#1817] |
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15 -Fix: Map string IDs that are embedded from other strings (r12317) [FS#1815] |
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16 -Fix: Include prop 25 data for all train parts, not just those that carry cargo (r12314) |
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17 -Fix: YAPF and NTP did not apply penalty for uphill tracks on steep slopes (r12313) |
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18 -Fix: Restore timetable from backupped orders and add group ID to the backup (r12296) [FS#1549] |
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19 -Fix: Do not draw trees nor lamps between tram tracks (r12290) [FS#1807] |
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20 -Fix: [Win32] Don't create save dir on install (r12269) |
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21 -Fix: Autoreplace did not update vehicle index for timetable window (r12261) [FS#1805] |
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22 -Fix: GetProductionAroundTiles() may fail if only the second production slot exists (r12258) |
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23 -Fix: Removing the Broken FollowTrack_t (pathfinding) fixed related functions (r12252) [FS#1801] |
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24 -Fix: Town variables 0x9E to 0xAD (company ratings) returned wrong values (r12247) |
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25 -Fix: Proper usage of Clamp() (r12246) |
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26 -Fix: Typo resulting in no players are given the engine preview offer (r12244) |
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27 -Fix: Mac OSX bundle display name should be 'OpenTTD' (r12234) [FS#1798] |
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28 -Fix: [NewGRF] Support using any base price for rail and road vehicles' running cost, show running cost of wagons if available (r12209) |
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29 -Fix: When loading a savegame fails, don't start creating a new game, just go straight back to the intro screen (r12202) |
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30 -Fix: Force AI to build rail or road instead of bridges if possible, so it doesn't build bridges everywhere (r12200) |
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31 -Fix: "Transparent buildings" now only toggles buildings, so show tick when buildings are transparent [FS#1789] (r12198) |
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32 -Fix: Show correct last year profit when the train had negative income [FS#1788] (r12197) |
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33 -Fix: There can be oil rigs at map borders, do not set water class for them [FS#1787] (r12195) |
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34 -Fix: Clamp various town variables to 16bit prior to returning the value (r12192) |
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35 -Fix: Do not start overtaking if the RV reaches wrong-way one-way-road in the next tiles (r12191) |
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36 -Fix: YAPF always shows 0ms PF time in debug for debug level 2 [FS#1786] (r12190) |
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37 -Fix: Assert when trying to play tile sound at NW border of map (placing buyos, leveling land) [FS#1784] (r12186) |
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38 -Fix: Wrong operator priority, hopefully harmless (r12185) |
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39 -Fix: Take into account possible loan when AI is deciding which bridge to build, so it won't build wooden bridges everytime (r12184) |
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40 |
1 0.6.0-beta4 (2008-02-18) |
41 0.6.0-beta4 (2008-02-18) |
2 ------------------------------------------------------------------------ |
42 ------------------------------------------------------------------------ |
3 -Feature: Allow buttons to resize in NewGRF settings window (r12172) |
43 -Feature: Allow buttons to resize in NewGRF settings window (r12172) |
4 -Feature: Change colour of autorail and autoroad selection when Ctrl is pressed (r12167) |
44 -Feature: Change colour of autorail and autoroad selection when Ctrl is pressed (r12167) |
5 -Feature: Separate catenary transparency settings from building transparency settings (r12103) |
45 -Feature: Separate catenary transparency settings from building transparency settings (r12103) |