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1 /* $Id$ */ |
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2 |
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3 /** @file ai_log.cpp Implementation of AILog. */ |
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4 |
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5 #include "ai_log.hpp" |
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6 #include "../../core/alloc_func.hpp" |
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7 #include "../../player_func.h" |
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8 #include "../../debug.h" |
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9 |
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10 /* static */ void AILog::Info(const char *message) |
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11 { |
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12 AILog::Log(LOG_INFO, message); |
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13 } |
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14 |
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15 /* static */ void AILog::Warning(const char *message) |
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16 { |
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17 AILog::Log(LOG_WARNING, message); |
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18 } |
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19 |
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20 /* static */ void AILog::Error(const char *message) |
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21 { |
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22 AILog::Log(LOG_ERROR, message); |
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23 } |
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24 |
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25 /* static */ void AILog::Log(AILog::AILogType level, const char *message) |
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26 { |
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27 if (AIObject::GetLogPointer() == NULL) { |
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28 AIObject::GetLogPointer() = new LogData(); |
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29 LogData *log = (LogData *)AIObject::GetLogPointer(); |
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30 |
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31 log->lines = CallocT<char *>(80); |
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32 log->type = CallocT<AILog::AILogType>(80); |
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33 log->count = 80; |
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34 log->pos = log->count; |
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35 } |
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36 LogData *log = (LogData *)AIObject::GetLogPointer(); |
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37 |
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38 /* Go to the next log-line */ |
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39 log->pos = (log->pos + 1) % log->count; |
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40 |
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41 /* Free last message, and write new message */ |
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42 free(log->lines[log->pos]); |
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43 log->lines[log->pos] = strdup(message); |
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44 log->type[log->pos] = level; |
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45 |
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46 /* Cut string after first \n */ |
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47 char *p; |
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48 while ((p = strchr(log->lines[log->pos], '\n')) != NULL) { |
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49 *p = '\0'; |
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50 break; |
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51 } |
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52 |
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53 /* Also still print to debug window */ |
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54 DEBUG(ai, level, "[%d] %s", (uint)_current_player, log->lines[log->pos]); |
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55 } |
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56 |
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57 /* static */ void AILog::FreeLogPointer() |
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58 { |
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59 LogData *log = (LogData *)AIObject::GetLogPointer(); |
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60 |
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61 for (int i = 0; i < log->count; i++) { |
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62 free(log->lines[i]); |
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63 } |
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64 |
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65 free(log->lines); |
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66 free(log->type); |
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67 delete log; |
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68 } |