102 print(" Valid Bridges: " + j); |
102 print(" Valid Bridges: " + j); |
103 |
103 |
104 print(" IsBridgeTile(): " + AIBridge.IsBridgeTile(33160)); |
104 print(" IsBridgeTile(): " + AIBridge.IsBridgeTile(33160)); |
105 print(" RemoveBridge(): " + AIBridge.RemoveBridge(33155)); |
105 print(" RemoveBridge(): " + AIBridge.RemoveBridge(33155)); |
106 print(" GetLastErrorString(): " + AIError.GetLastErrorString()); |
106 print(" GetLastErrorString(): " + AIError.GetLastErrorString()); |
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107 print(" GetOtherBridgeEnd(): " + AIBridge.GetOtherBridgeEnd(33160)); |
107 print(" BuildBridge(): " + AIBridge.BuildBridge(AIVehicle.VEHICLE_ROAD, 5, 33160, 33155)); |
108 print(" BuildBridge(): " + AIBridge.BuildBridge(AIVehicle.VEHICLE_ROAD, 5, 33160, 33155)); |
108 print(" IsBridgeTile(): " + AIBridge.IsBridgeTile(33160)); |
109 print(" IsBridgeTile(): " + AIBridge.IsBridgeTile(33160)); |
109 print(" IsBridgeTile(): " + AIBridge.IsBridgeTile(33155)); |
110 print(" IsBridgeTile(): " + AIBridge.IsBridgeTile(33155)); |
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111 print(" GetOtherBridgeEnd(): " + AIBridge.GetOtherBridgeEnd(33160)); |
110 print(" BuildBridge(): " + AIBridge.BuildBridge(AIVehicle.VEHICLE_ROAD, 5, 33160, 33155)); |
112 print(" BuildBridge(): " + AIBridge.BuildBridge(AIVehicle.VEHICLE_ROAD, 5, 33160, 33155)); |
111 print(" GetLastErrorString(): " + AIError.GetLastErrorString()); |
113 print(" GetLastErrorString(): " + AIError.GetLastErrorString()); |
112 print(" RemoveBridge(): " + AIBridge.RemoveBridge(33155)); |
114 print(" RemoveBridge(): " + AIBridge.RemoveBridge(33155)); |
113 print(" IsBridgeTile(): " + AIBridge.IsBridgeTile(33160)); |
115 print(" IsBridgeTile(): " + AIBridge.IsBridgeTile(33160)); |
114 } |
116 } |