equal
deleted
inserted
replaced
1650 IConsoleVarHookAdd("restart_game_year", ICONSOLE_HOOK_ACCESS, ConHookServerOnly); |
1650 IConsoleVarHookAdd("restart_game_year", ICONSOLE_HOOK_ACCESS, ConHookServerOnly); |
1651 |
1651 |
1652 IConsoleVarRegister("min_players", &_network_min_players, ICONSOLE_VAR_BYTE, "Automatically pause the game when the number of active players passes below the given amount"); |
1652 IConsoleVarRegister("min_players", &_network_min_players, ICONSOLE_VAR_BYTE, "Automatically pause the game when the number of active players passes below the given amount"); |
1653 IConsoleVarHookAdd("min_players", ICONSOLE_HOOK_ACCESS, ConHookServerOnly); |
1653 IConsoleVarHookAdd("min_players", ICONSOLE_HOOK_ACCESS, ConHookServerOnly); |
1654 IConsoleVarHookAdd("min_players", ICONSOLE_HOOK_POST_ACTION, ConHookCheckMinPlayers); |
1654 IConsoleVarHookAdd("min_players", ICONSOLE_HOOK_POST_ACTION, ConHookCheckMinPlayers); |
|
1655 IConsoleVarRegister("reload_cfg", &_network_reload_cfg, ICONSOLE_VAR_BOOLEAN, "reload the entire config file between the end of this game, and starting the next new game - dedicated servers"); |
|
1656 IConsoleVarHookAdd("reload_cfg", ICONSOLE_HOOK_ACCESS, ConHookServerOnly); |
1655 |
1657 |
1656 #endif /* ENABLE_NETWORK */ |
1658 #endif /* ENABLE_NETWORK */ |
1657 |
1659 |
1658 // debugging stuff |
1660 // debugging stuff |
1659 #ifdef _DEBUG |
1661 #ifdef _DEBUG |