src/town_gui.cpp
branchnoai
changeset 9724 b39bc69bb2f2
parent 9723 eee46cb39750
child 9732 f8eb3e208514
equal deleted inserted replaced
9723:eee46cb39750 9724:b39bc69bb2f2
     3 /** @file town_gui.cpp */
     3 /** @file town_gui.cpp */
     4 
     4 
     5 #include "stdafx.h"
     5 #include "stdafx.h"
     6 #include "openttd.h"
     6 #include "openttd.h"
     7 #include "debug.h"
     7 #include "debug.h"
     8 #include "table/sprites.h"
       
     9 #include "table/strings.h"
       
    10 #include "town.h"
     8 #include "town.h"
    11 #include "viewport_func.h"
     9 #include "viewport_func.h"
    12 #include "gfx_func.h"
    10 #include "gfx_func.h"
    13 #include "gui.h"
    11 #include "gui.h"
    14 #include "window_gui.h"
    12 #include "window_gui.h"
    15 #include "textbuf_gui.h"
    13 #include "textbuf_gui.h"
    16 #include "command_func.h"
    14 #include "command_func.h"
    17 #include "player.h"
    15 #include "player_func.h"
       
    16 #include "player_base.h"
       
    17 #include "player_gui.h"
    18 #include "network/network.h"
    18 #include "network/network.h"
    19 #include "variables.h"
    19 #include "variables.h"
    20 #include "strings_func.h"
    20 #include "strings_func.h"
    21 #include "economy_func.h"
    21 #include "economy_func.h"
    22 #include "core/alloc_func.hpp"
    22 #include "core/alloc_func.hpp"
       
    23 #include "settings_type.h"
       
    24 
       
    25 #include "table/sprites.h"
       
    26 #include "table/strings.h"
    23 
    27 
    24 enum TownAuthorityWidget {
    28 enum TownAuthorityWidget {
    25 	TWA_CLOSEBOX = 0,
    29 	TWA_CLOSEBOX = 0,
    26 	TWA_CAPTION,
    30 	TWA_CAPTION,
    27 	TWA_RATING_INFO,
    31 	TWA_RATING_INFO,
   472 		}
   476 		}
   473 
   477 
   474 		SetVScrollCount(w, _num_town_sort);
   478 		SetVScrollCount(w, _num_town_sort);
   475 
   479 
   476 		DrawWindowWidgets(w);
   480 		DrawWindowWidgets(w);
   477 		DoDrawString(_town_sort_order & 1 ? DOWNARROW : UPARROW, (_town_sort_order <= 1) ? 88 : 187, 15, TC_BLACK);
   481 		DrawSortButtonState(w, (_town_sort_order <= 1) ? 3 : 4, _town_sort_order & 1 ? SBS_DOWN : SBS_UP);
   478 
   482 
   479 		{
   483 		{
   480 			int n = 0;
   484 			int n = 0;
   481 			uint16 i = w->vscroll.pos;
   485 			uint16 i = w->vscroll.pos;
   482 			int y = 28;
   486 			int y = 28;