intro_gui.c
changeset 4727 ba5bae41b004
parent 4721 dc3fd7ee39ac
child 4830 0ff2a14e90be
equal deleted inserted replaced
4726:3d907a5bae52 4727:ba5bae41b004
    48 {
    48 {
    49 	switch (e->event) {
    49 	switch (e->event) {
    50 	case WE_CREATE: LowerWindowWidget(w, _opt_newgame.landscape + 8); break;
    50 	case WE_CREATE: LowerWindowWidget(w, _opt_newgame.landscape + 8); break;
    51 
    51 
    52 	case WE_PAINT:
    52 	case WE_PAINT:
    53 		SetWidgetLoweredState(w, 8,  _opt_newgame.landscape == LT_NORMAL);
    53 		SetWindowWidgetLoweredState(w, 8,  _opt_newgame.landscape == LT_NORMAL);
    54 		SetWidgetLoweredState(w, 9,  _opt_newgame.landscape == LT_HILLY);
    54 		SetWindowWidgetLoweredState(w, 9,  _opt_newgame.landscape == LT_HILLY);
    55 		SetWidgetLoweredState(w, 10, _opt_newgame.landscape == LT_DESERT);
    55 		SetWindowWidgetLoweredState(w, 10, _opt_newgame.landscape == LT_DESERT);
    56 		SetWidgetLoweredState(w, 11, _opt_newgame.landscape == LT_CANDY);
    56 		SetWindowWidgetLoweredState(w, 11, _opt_newgame.landscape == LT_CANDY);
    57 		SetDParam(0, STR_6801_EASY + _opt_newgame.diff_level);
    57 		SetDParam(0, STR_6801_EASY + _opt_newgame.diff_level);
    58 		DrawWindowWidgets(w);
    58 		DrawWindowWidgets(w);
    59 		break;
    59 		break;
    60 
    60 
    61 	case WE_CLICK:
    61 	case WE_CLICK: