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1 /* $Id$ */ |
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2 |
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3 /** @file ai_industrylist_valuator.hpp all the valuators for industrylist */ |
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4 |
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5 #ifndef AI_INDUSTRYLIST_VALUATOR_HPP |
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6 #define AI_INDUSTRYLIST_VALUATOR_HPP |
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7 |
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8 #include "ai_abstractlist.hpp" |
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9 |
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10 /** |
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11 * Get the production of the cargo for entries in an AIIndustryList instance. |
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12 * @note resulting items are of the type int32 |
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13 * @note the input items are of the type IndustryID |
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14 */ |
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15 class AIIndustryListProduction : public AIAbstractList::Valuator { |
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16 public: |
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17 /** |
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18 * The name of the class, needed by several sub-processes. |
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19 */ |
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20 static const char *GetClassName() { return "AIIndustryListProduction"; } |
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21 |
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22 /** |
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23 * Custom constructor, we want a cargo-type as parameter. |
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24 */ |
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25 AIIndustryListProduction(CargoID cargo_type) { this->cargo_type = cargo_type; } |
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26 |
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27 private: |
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28 CargoID cargo_type; |
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29 |
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30 int32 Valuate(int32 industry) const; |
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31 }; |
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32 |
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33 /** |
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34 * Get the location for entries in an AIIndustryList instance. |
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35 * @note resulting items are of the type TileIndex |
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36 * @note the input items are of the type IndustryID |
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37 */ |
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38 class AIIndustryListLocation : public AIAbstractList::Valuator { |
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39 public: |
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40 /** |
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41 * The name of the class, needed by several sub-processes. |
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42 */ |
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43 static const char *GetClassName() { return "AIIndustryListGetLocation"; } |
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44 |
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45 private: |
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46 int32 Valuate(int32 industry) const; |
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47 }; |
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48 |
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49 #endif /* AI_INDUSTRYLIST_VALUATOR_HPP */ |