network/core/config.h
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     1 /* $Id$ */
       
     2 
       
     3 #ifndef NETWORK_CORE_CONFIG_H
       
     4 #define NETWORK_CORE_CONFIG_H
       
     5 
       
     6 #ifdef ENABLE_NETWORK
       
     7 
       
     8 /** DNS hostname of the masterserver */
       
     9 #define NETWORK_MASTER_SERVER_HOST "master.openttd.org"
       
    10 /** Message sent to the masterserver to 'identify' this client as OpenTTD */
       
    11 #define NETWORK_MASTER_SERVER_WELCOME_MESSAGE "OpenTTDRegister"
       
    12 
       
    13 enum {
       
    14 	NETWORK_MASTER_SERVER_PORT    = 3978, ///< The default port of the master server (UDP)
       
    15 	NETWORK_DEFAULT_PORT          = 3979, ///< The default port of the game server (TCP & UDP)
       
    16 
       
    17 	SEND_MTU                      = 1460, ///< Number of bytes we can pack in a single packet
       
    18 
       
    19 	NETWORK_GAME_INFO_VERSION     =    4, ///< What version of game-info do we use?
       
    20 	NETWORK_COMPANY_INFO_VERSION  =    4, ///< What version of company info is this?
       
    21 	NETWORK_MASTER_SERVER_VERSION =    1, ///< What version of master-server-protocol do we use?
       
    22 
       
    23 	NETWORK_NAME_LENGTH           =   80, ///< The maximum length of the server name and map name, in bytes including '\0'
       
    24 	NETWORK_HOSTNAME_LENGTH       =   80, ///< The maximum length of the host name, in bytes including '\0'
       
    25 	NETWORK_REVISION_LENGTH       =   15, ///< The maximum length of the revision, in bytes including '\0'
       
    26 	NETWORK_PASSWORD_LENGTH       =   20, ///< The maximum length of the password, in bytes including '\0'
       
    27 	NETWORK_PLAYERS_LENGTH        =  200, ///< The maximum length for the list of players that controls a company, in bytes including '\0'
       
    28 	NETWORK_CLIENT_NAME_LENGTH    =   25, ///< The maximum length of a player, in bytes including '\0'
       
    29 	NETWORK_RCONCOMMAND_LENGTH    =  500, ///< The maximum length of a rconsole command, in bytes including '\0'
       
    30 
       
    31 	NETWORK_GRF_NAME_LENGTH       =   80, ///< Maximum length of the name of a GRF
       
    32 	/**
       
    33 	 * Maximum number of GRFs that can be sent.
       
    34 	 * This value is related to number of handles (files) OpenTTD can open.
       
    35 	 * This is currently 64 and about 10 are currently used when OpenTTD loads
       
    36 	 * without any NewGRFs. Therefore one can only load about 55 NewGRFs, so
       
    37 	 * this is not a limit, but rather a way to easily check whether the limit
       
    38 	 * imposed by the handle count is reached. Secondly it isn't possible to
       
    39 	 * send much more GRF IDs + MD5sums in the PACKET_UDP_SERVER_RESPONSE, due
       
    40 	 * to the limited size of UDP packets.
       
    41 	 */
       
    42 	NETWORK_MAX_GRF_COUNT         =   55,
       
    43 
       
    44 	NETWORK_NUM_LANGUAGES         =    4, ///< Number of known languages (to the network protocol) + 1 for 'any'.
       
    45 };
       
    46 
       
    47 #endif /* ENABLE_NETWORK */
       
    48 
       
    49 #endif /* NETWORK_CORE_CONFIG_H */