|
1 /* $Id$ */ |
|
2 |
|
3 #ifndef NETWORK_CORE_GAME_H |
|
4 #define NETWORK_CORE_GAME_H |
|
5 |
|
6 #ifdef ENABLE_NETWORK |
|
7 |
|
8 /** |
|
9 * @file game.h Information about a game that is sent between a |
|
10 * game server, game client and masterserver. |
|
11 */ |
|
12 |
|
13 /** |
|
14 * This is the struct used by both client and server |
|
15 * some fields will be empty on the client (like game_password) by default |
|
16 * and only filled with data a player enters. |
|
17 */ |
|
18 typedef struct NetworkGameInfo { |
|
19 byte game_info_version; ///< Version of the game info |
|
20 char server_name[NETWORK_NAME_LENGTH]; ///< Server name |
|
21 char hostname[NETWORK_HOSTNAME_LENGTH]; ///< Hostname of the server (if any) |
|
22 char server_revision[NETWORK_REVISION_LENGTH]; ///< The version number the server is using (e.g.: 'r304' or 0.5.0) |
|
23 bool version_compatible; ///< Can we connect to this server or not? (based on server_revision) |
|
24 bool compatible; ///< Can we connect to this server or not? (based on server_revision _and_ grf_match |
|
25 byte server_lang; ///< Language of the server (we should make a nice table for this) |
|
26 byte use_password; ///< Is set to != 0 if it uses a password |
|
27 char server_password[NETWORK_PASSWORD_LENGTH]; ///< On the server: the game password, on the client: != "" if server has password |
|
28 byte clients_max; ///< Max clients allowed on server |
|
29 byte clients_on; ///< Current count of clients on server |
|
30 byte companies_max; ///< Max companies allowed on server |
|
31 byte companies_on; ///< How many started companies do we have |
|
32 byte spectators_max; ///< Max spectators allowed on server |
|
33 byte spectators_on; ///< How many spectators do we have? |
|
34 Date game_date; ///< Current date |
|
35 Date start_date; ///< When the game started |
|
36 char map_name[NETWORK_NAME_LENGTH]; ///< Map which is played ["random" for a randomized map] |
|
37 uint16 map_width; ///< Map width |
|
38 uint16 map_height; ///< Map height |
|
39 byte map_set; ///< Graphical set |
|
40 bool dedicated; ///< Is this a dedicated server? |
|
41 char rcon_password[NETWORK_PASSWORD_LENGTH]; ///< RCon password for the server. "" if rcon is disabled |
|
42 struct GRFConfig *grfconfig; ///< List of NewGRF files used |
|
43 } NetworkGameInfo; |
|
44 |
|
45 #endif /* ENABLE_NETWORK */ |
|
46 |
|
47 #endif /* NETWORK_CORE_GAME_H */ |