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1 /* $Id$ */ |
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2 |
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3 #ifndef NETWORK_CLIENT_H |
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4 #define NETWORK_CLIENT_H |
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5 |
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6 #ifdef ENABLE_NETWORK |
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7 |
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8 DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_GAME_INFO); |
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9 DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_COMPANY_INFO); |
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10 DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_COMMAND)(CommandPacket *cp); |
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11 DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_ERROR)(NetworkErrorCode errorno); |
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12 DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_QUIT)(const char *leavemsg); |
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13 DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_CHAT)(NetworkAction action, DestType desttype, int dest, const char *msg); |
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14 DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_PASSWORD)(NetworkPasswordType type, const char *password); |
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15 DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_SET_PASSWORD)(const char *password); |
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16 DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_SET_NAME)(const char *name); |
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17 DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_ACK); |
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18 DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_RCON)(const char *pass, const char *command); |
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19 |
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20 NetworkRecvStatus NetworkClient_ReadPackets(NetworkClientState *cs); |
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21 void NetworkClient_Connected(void); |
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22 |
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23 #endif /* ENABLE_NETWORK */ |
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24 |
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25 #endif /* NETWORK_CLIENT_H */ |