network/network_data.c
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5641:d4d00a16ef26 5642:bfa6074e2833
       
     1 /* $Id$ */
       
     2 
       
     3 #ifdef ENABLE_NETWORK
       
     4 
       
     5 #include "../stdafx.h"
       
     6 #include "../debug.h"
       
     7 #include "network_data.h"
       
     8 #include "../string.h"
       
     9 #include "network_client.h"
       
    10 #include "../command.h"
       
    11 #include "../callback_table.h"
       
    12 
       
    13 // Add a command to the local command queue
       
    14 void NetworkAddCommandQueue(NetworkClientState *cs, CommandPacket *cp)
       
    15 {
       
    16 	CommandPacket* new_cp = malloc(sizeof(*new_cp));
       
    17 
       
    18 	*new_cp = *cp;
       
    19 
       
    20 	if (cs->command_queue == NULL) {
       
    21 		cs->command_queue = new_cp;
       
    22 	} else {
       
    23 		CommandPacket *c = cs->command_queue;
       
    24 		while (c->next != NULL) c = c->next;
       
    25 		c->next = new_cp;
       
    26 	}
       
    27 }
       
    28 
       
    29 // Prepare a DoCommand to be send over the network
       
    30 void NetworkSend_Command(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, CommandCallback *callback)
       
    31 {
       
    32 	CommandPacket *c = malloc(sizeof(CommandPacket));
       
    33 	byte temp_callback;
       
    34 
       
    35 	c->player = _local_player;
       
    36 	c->next = NULL;
       
    37 	c->tile = tile;
       
    38 	c->p1 = p1;
       
    39 	c->p2 = p2;
       
    40 	c->cmd = cmd;
       
    41 	c->callback = 0;
       
    42 
       
    43 	temp_callback = 0;
       
    44 
       
    45 	while (temp_callback < _callback_table_count && _callback_table[temp_callback] != callback)
       
    46 		temp_callback++;
       
    47 	if (temp_callback == _callback_table_count) {
       
    48 		DEBUG(net, 0, "Unknown callback. (Pointer: %p) No callback sent", callback);
       
    49 		temp_callback = 0; /* _callback_table[0] == NULL */
       
    50 	}
       
    51 
       
    52 	if (_network_server) {
       
    53 		// We are the server, so set the command to be executed next possible frame
       
    54 		c->frame = _frame_counter_max + 1;
       
    55 	} else {
       
    56 		c->frame = 0; // The client can't tell which frame, so just make it 0
       
    57 	}
       
    58 
       
    59 	ttd_strlcpy(c->text, (_cmd_text != NULL) ? _cmd_text : "", lengthof(c->text));
       
    60 
       
    61 	if (_network_server) {
       
    62 		// If we are the server, we queue the command in our 'special' queue.
       
    63 		//   In theory, we could execute the command right away, but then the
       
    64 		//   client on the server can do everything 1 tick faster than others.
       
    65 		//   So to keep the game fair, we delay the command with 1 tick
       
    66 		//   which gives about the same speed as most clients.
       
    67 		NetworkClientState *cs;
       
    68 
       
    69 		// And we queue it for delivery to the clients
       
    70 		FOR_ALL_CLIENTS(cs) {
       
    71 			if (cs->status > STATUS_AUTH) NetworkAddCommandQueue(cs, c);
       
    72 		}
       
    73 
       
    74 		// Only the server gets the callback, because clients should not get them
       
    75 		c->callback = temp_callback;
       
    76 		if (_local_command_queue == NULL) {
       
    77 			_local_command_queue = c;
       
    78 		} else {
       
    79 			// Find last packet
       
    80 			CommandPacket *cp = _local_command_queue;
       
    81 			while (cp->next != NULL) cp = cp->next;
       
    82 			cp->next = c;
       
    83 		}
       
    84 
       
    85 		return;
       
    86 	}
       
    87 
       
    88 	// Clients send their command to the server and forget all about the packet
       
    89 	c->callback = temp_callback;
       
    90 	SEND_COMMAND(PACKET_CLIENT_COMMAND)(c);
       
    91 }
       
    92 
       
    93 // Execute a DoCommand we received from the network
       
    94 void NetworkExecuteCommand(CommandPacket *cp)
       
    95 {
       
    96 	_current_player = cp->player;
       
    97 	_cmd_text = cp->text;
       
    98 	/* cp->callback is unsigned. so we don't need to do lower bounds checking. */
       
    99 	if (cp->callback > _callback_table_count) {
       
   100 		DEBUG(net, 0, "Received out-of-bounds callback (%d)", cp->callback);
       
   101 		cp->callback = 0;
       
   102 	}
       
   103 	DoCommandP(cp->tile, cp->p1, cp->p2, _callback_table[cp->callback], cp->cmd | CMD_NETWORK_COMMAND);
       
   104 }
       
   105 
       
   106 #endif /* ENABLE_NETWORK */