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1 /* $Id$ */ |
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2 |
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3 #ifdef ENABLE_NETWORK |
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4 |
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5 #include "../stdafx.h" |
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6 #include "../openttd.h" // XXX StringID |
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7 #include "../debug.h" |
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8 #include "../string.h" |
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9 #include "../strings.h" |
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10 #include "network_data.h" |
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11 #include "core/tcp.h" |
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12 #include "../train.h" |
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13 #include "../date.h" |
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14 #include "../table/strings.h" |
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15 #include "../functions.h" |
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16 #include "network_server.h" |
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17 #include "network_udp.h" |
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18 #include "../console.h" |
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19 #include "../command.h" |
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20 #include "../saveload.h" |
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21 #include "../vehicle.h" |
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22 #include "../station.h" |
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23 #include "../variables.h" |
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24 #include "../genworld.h" |
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25 |
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26 // This file handles all the server-commands |
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27 |
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28 static void NetworkHandleCommandQueue(NetworkClientState* cs); |
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29 |
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30 // ********** |
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31 // Sending functions |
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32 // DEF_SERVER_SEND_COMMAND has parameter: NetworkClientState *cs |
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33 // ********** |
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34 |
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35 DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_CLIENT_INFO)(NetworkClientState *cs, NetworkClientInfo *ci) |
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36 { |
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37 // |
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38 // Packet: SERVER_CLIENT_INFO |
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39 // Function: Sends info about a client |
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40 // Data: |
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41 // uint16: The index of the client (always unique on a server. 1 = server) |
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42 // uint8: As which player the client is playing |
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43 // String: The name of the client |
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44 // String: The unique id of the client |
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45 // |
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46 |
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47 if (ci->client_index != NETWORK_EMPTY_INDEX) { |
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48 Packet *p = NetworkSend_Init(PACKET_SERVER_CLIENT_INFO); |
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49 NetworkSend_uint16(p, ci->client_index); |
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50 NetworkSend_uint8 (p, ci->client_playas); |
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51 NetworkSend_string(p, ci->client_name); |
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52 NetworkSend_string(p, ci->unique_id); |
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53 |
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54 NetworkSend_Packet(p, cs); |
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55 } |
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56 } |
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57 |
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58 DEF_SERVER_SEND_COMMAND(PACKET_SERVER_COMPANY_INFO) |
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59 { |
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60 // |
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61 // Packet: SERVER_COMPANY_INFO |
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62 // Function: Sends info about the companies |
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63 // Data: |
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64 // |
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65 |
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66 int i; |
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67 |
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68 Player *player; |
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69 Packet *p; |
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70 |
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71 byte active = ActivePlayerCount(); |
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72 |
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73 if (active == 0) { |
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74 p = NetworkSend_Init(PACKET_SERVER_COMPANY_INFO); |
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75 |
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76 NetworkSend_uint8 (p, NETWORK_COMPANY_INFO_VERSION); |
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77 NetworkSend_uint8 (p, active); |
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78 |
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79 NetworkSend_Packet(p, cs); |
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80 return; |
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81 } |
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82 |
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83 NetworkPopulateCompanyInfo(); |
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84 |
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85 FOR_ALL_PLAYERS(player) { |
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86 if (!player->is_active) continue; |
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87 |
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88 p = NetworkSend_Init(PACKET_SERVER_COMPANY_INFO); |
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89 |
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90 NetworkSend_uint8 (p, NETWORK_COMPANY_INFO_VERSION); |
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91 NetworkSend_uint8 (p, active); |
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92 NetworkSend_uint8 (p, player->index); |
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93 |
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94 NetworkSend_string(p, _network_player_info[player->index].company_name); |
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95 NetworkSend_uint32(p, _network_player_info[player->index].inaugurated_year); |
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96 NetworkSend_uint64(p, _network_player_info[player->index].company_value); |
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97 NetworkSend_uint64(p, _network_player_info[player->index].money); |
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98 NetworkSend_uint64(p, _network_player_info[player->index].income); |
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99 NetworkSend_uint16(p, _network_player_info[player->index].performance); |
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100 |
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101 /* Send 1 if there is a passord for the company else send 0 */ |
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102 if (_network_player_info[player->index].password[0] != '\0') { |
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103 NetworkSend_uint8(p, 1); |
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104 } else { |
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105 NetworkSend_uint8(p, 0); |
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106 } |
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107 |
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108 for (i = 0; i < NETWORK_VEHICLE_TYPES; i++) { |
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109 NetworkSend_uint16(p, _network_player_info[player->index].num_vehicle[i]); |
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110 } |
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111 |
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112 for (i = 0; i < NETWORK_STATION_TYPES; i++) { |
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113 NetworkSend_uint16(p, _network_player_info[player->index].num_station[i]); |
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114 } |
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115 |
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116 if (_network_player_info[player->index].players[0] == '\0') { |
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117 NetworkSend_string(p, "<none>"); |
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118 } else { |
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119 NetworkSend_string(p, _network_player_info[player->index].players); |
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120 } |
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121 |
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122 NetworkSend_Packet(p, cs); |
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123 } |
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124 |
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125 p = NetworkSend_Init(PACKET_SERVER_COMPANY_INFO); |
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126 |
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127 NetworkSend_uint8 (p, NETWORK_COMPANY_INFO_VERSION); |
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128 NetworkSend_uint8 (p, 0); |
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129 |
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130 NetworkSend_Packet(p, cs); |
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131 } |
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132 |
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133 DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR)(NetworkClientState *cs, NetworkErrorCode error) |
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134 { |
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135 // |
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136 // Packet: SERVER_ERROR |
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137 // Function: The client made an error |
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138 // Data: |
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139 // uint8: ErrorID (see network_data.h, NetworkErrorCode) |
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140 // |
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141 |
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142 char str[100]; |
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143 Packet *p = NetworkSend_Init(PACKET_SERVER_ERROR); |
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144 |
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145 NetworkSend_uint8(p, error); |
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146 NetworkSend_Packet(p, cs); |
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147 |
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148 GetNetworkErrorMsg(str, error, lastof(str)); |
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149 |
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150 // Only send when the current client was in game |
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151 if (cs->status > STATUS_AUTH) { |
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152 NetworkClientState *new_cs; |
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153 char client_name[NETWORK_CLIENT_NAME_LENGTH]; |
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154 |
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155 NetworkGetClientName(client_name, sizeof(client_name), cs); |
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156 |
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157 DEBUG(net, 1, "'%s' made an error and has been disconnected. Reason: '%s'", client_name, str); |
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158 |
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159 NetworkTextMessage(NETWORK_ACTION_LEAVE, 1, false, client_name, "%s", str); |
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160 |
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161 FOR_ALL_CLIENTS(new_cs) { |
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162 if (new_cs->status > STATUS_AUTH && new_cs != cs) { |
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163 // Some errors we filter to a more general error. Clients don't have to know the real |
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164 // reason a joining failed. |
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165 if (error == NETWORK_ERROR_NOT_AUTHORIZED || error == NETWORK_ERROR_NOT_EXPECTED || error == NETWORK_ERROR_WRONG_REVISION) |
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166 error = NETWORK_ERROR_ILLEGAL_PACKET; |
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167 |
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168 SEND_COMMAND(PACKET_SERVER_ERROR_QUIT)(new_cs, cs->index, error); |
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169 } |
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170 } |
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171 } else { |
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172 DEBUG(net, 1, "Client %d made an error and has been disconnected. Reason: '%s'", cs->index, str); |
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173 } |
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174 |
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175 cs->has_quit = true; |
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176 |
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177 // Make sure the data get's there before we close the connection |
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178 NetworkSend_Packets(cs); |
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179 |
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180 // The client made a mistake, so drop his connection now! |
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181 NetworkCloseClient(cs); |
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182 } |
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183 |
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184 DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_NEED_PASSWORD)(NetworkClientState *cs, NetworkPasswordType type) |
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185 { |
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186 // |
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187 // Packet: SERVER_NEED_PASSWORD |
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188 // Function: Indication to the client that the server needs a password |
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189 // Data: |
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190 // uint8: Type of password |
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191 // |
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192 |
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193 Packet *p = NetworkSend_Init(PACKET_SERVER_NEED_PASSWORD); |
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194 NetworkSend_uint8(p, type); |
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195 NetworkSend_Packet(p, cs); |
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196 } |
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197 |
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198 DEF_SERVER_SEND_COMMAND(PACKET_SERVER_WELCOME) |
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199 { |
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200 // |
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201 // Packet: SERVER_WELCOME |
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202 // Function: The client is joined and ready to receive his map |
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203 // Data: |
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204 // uint16: Own ClientID |
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205 // |
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206 |
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207 Packet *p; |
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208 const NetworkClientState *new_cs; |
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209 |
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210 // Invalid packet when status is AUTH or higher |
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211 if (cs->status >= STATUS_AUTH) return; |
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212 |
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213 cs->status = STATUS_AUTH; |
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214 _network_game_info.clients_on++; |
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215 |
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216 p = NetworkSend_Init(PACKET_SERVER_WELCOME); |
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217 NetworkSend_uint16(p, cs->index); |
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218 NetworkSend_Packet(p, cs); |
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219 |
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220 // Transmit info about all the active clients |
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221 FOR_ALL_CLIENTS(new_cs) { |
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222 if (new_cs != cs && new_cs->status > STATUS_AUTH) |
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223 SEND_COMMAND(PACKET_SERVER_CLIENT_INFO)(cs, DEREF_CLIENT_INFO(new_cs)); |
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224 } |
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225 // Also send the info of the server |
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226 SEND_COMMAND(PACKET_SERVER_CLIENT_INFO)(cs, NetworkFindClientInfoFromIndex(NETWORK_SERVER_INDEX)); |
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227 } |
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228 |
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229 DEF_SERVER_SEND_COMMAND(PACKET_SERVER_WAIT) |
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230 { |
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231 // |
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232 // Packet: PACKET_SERVER_WAIT |
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233 // Function: The client can not receive the map at the moment because |
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234 // someone else is already receiving the map |
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235 // Data: |
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236 // uint8: Clients awaiting map |
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237 // |
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238 int waiting = 0; |
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239 NetworkClientState *new_cs; |
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240 Packet *p; |
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241 |
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242 // Count how many players are waiting in the queue |
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243 FOR_ALL_CLIENTS(new_cs) { |
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244 if (new_cs->status == STATUS_MAP_WAIT) waiting++; |
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245 } |
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246 |
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247 p = NetworkSend_Init(PACKET_SERVER_WAIT); |
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248 NetworkSend_uint8(p, waiting); |
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249 NetworkSend_Packet(p, cs); |
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250 } |
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251 |
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252 // This sends the map to the client |
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253 DEF_SERVER_SEND_COMMAND(PACKET_SERVER_MAP) |
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254 { |
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255 // |
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256 // Packet: SERVER_MAP |
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257 // Function: Sends the map to the client, or a part of it (it is splitted in |
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258 // a lot of multiple packets) |
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259 // Data: |
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260 // uint8: packet-type (MAP_PACKET_START, MAP_PACKET_NORMAL and MAP_PACKET_END) |
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261 // if MAP_PACKET_START: |
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262 // uint32: The current FrameCounter |
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263 // if MAP_PACKET_NORMAL: |
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264 // piece of the map (till max-size of packet) |
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265 // if MAP_PACKET_END: |
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266 // uint32: seed0 of player |
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267 // uint32: seed1 of player |
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268 // last 2 are repeated MAX_PLAYERS time |
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269 // |
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270 |
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271 static FILE *file_pointer; |
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272 static uint sent_packets; // How many packets we did send succecfully last time |
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273 |
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274 if (cs->status < STATUS_AUTH) { |
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275 // Illegal call, return error and ignore the packet |
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276 SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NOT_AUTHORIZED); |
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277 return; |
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278 } |
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279 |
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280 if (cs->status == STATUS_AUTH) { |
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281 char filename[256]; |
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282 Packet *p; |
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283 |
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284 // Make a dump of the current game |
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285 snprintf(filename, lengthof(filename), "%s%snetwork_server.tmp", _paths.autosave_dir, PATHSEP); |
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286 if (SaveOrLoad(filename, SL_SAVE) != SL_OK) error("network savedump failed"); |
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287 |
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288 file_pointer = fopen(filename, "rb"); |
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289 fseek(file_pointer, 0, SEEK_END); |
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290 |
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291 // Now send the _frame_counter and how many packets are coming |
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292 p = NetworkSend_Init(PACKET_SERVER_MAP); |
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293 NetworkSend_uint8(p, MAP_PACKET_START); |
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294 NetworkSend_uint32(p, _frame_counter); |
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295 NetworkSend_uint32(p, ftell(file_pointer)); |
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296 NetworkSend_Packet(p, cs); |
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297 |
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298 fseek(file_pointer, 0, SEEK_SET); |
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299 |
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300 sent_packets = 4; // We start with trying 4 packets |
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301 |
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302 cs->status = STATUS_MAP; |
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303 /* Mark the start of download */ |
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304 cs->last_frame = _frame_counter; |
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305 cs->last_frame_server = _frame_counter; |
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306 } |
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307 |
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308 if (cs->status == STATUS_MAP) { |
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309 uint i; |
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310 int res; |
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311 for (i = 0; i < sent_packets; i++) { |
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312 Packet *p = NetworkSend_Init(PACKET_SERVER_MAP); |
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313 NetworkSend_uint8(p, MAP_PACKET_NORMAL); |
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314 res = (int)fread(p->buffer + p->size, 1, SEND_MTU - p->size, file_pointer); |
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315 |
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316 if (ferror(file_pointer)) error("Error reading temporary network savegame!"); |
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317 |
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318 p->size += res; |
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319 NetworkSend_Packet(p, cs); |
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320 if (feof(file_pointer)) { |
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321 // Done reading! |
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322 Packet *p = NetworkSend_Init(PACKET_SERVER_MAP); |
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323 NetworkSend_uint8(p, MAP_PACKET_END); |
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324 NetworkSend_Packet(p, cs); |
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325 |
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326 // Set the status to DONE_MAP, no we will wait for the client |
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327 // to send it is ready (maybe that happens like never ;)) |
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328 cs->status = STATUS_DONE_MAP; |
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329 fclose(file_pointer); |
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330 |
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331 { |
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332 NetworkClientState *new_cs; |
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333 bool new_map_client = false; |
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334 // Check if there is a client waiting for receiving the map |
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335 // and start sending him the map |
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336 FOR_ALL_CLIENTS(new_cs) { |
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337 if (new_cs->status == STATUS_MAP_WAIT) { |
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338 // Check if we already have a new client to send the map to |
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339 if (!new_map_client) { |
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340 // If not, this client will get the map |
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341 new_cs->status = STATUS_AUTH; |
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342 new_map_client = true; |
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343 SEND_COMMAND(PACKET_SERVER_MAP)(new_cs); |
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344 } else { |
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345 // Else, send the other clients how many clients are in front of them |
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346 SEND_COMMAND(PACKET_SERVER_WAIT)(new_cs); |
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347 } |
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348 } |
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349 } |
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350 } |
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351 |
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352 // There is no more data, so break the for |
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353 break; |
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354 } |
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355 } |
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356 |
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357 // Send all packets (forced) and check if we have send it all |
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358 NetworkSend_Packets(cs); |
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359 if (cs->packet_queue == NULL) { |
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360 // All are sent, increase the sent_packets |
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361 sent_packets *= 2; |
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362 } else { |
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363 // Not everything is sent, decrease the sent_packets |
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364 if (sent_packets > 1) sent_packets /= 2; |
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365 } |
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366 } |
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367 } |
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368 |
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369 DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_JOIN)(NetworkClientState *cs, uint16 client_index) |
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370 { |
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371 // |
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372 // Packet: SERVER_JOIN |
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373 // Function: A client is joined (all active clients receive this after a |
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374 // PACKET_CLIENT_MAP_OK) Mostly what directly follows is a |
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375 // PACKET_SERVER_CLIENT_INFO |
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376 // Data: |
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377 // uint16: Client-Index |
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378 // |
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379 |
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380 Packet *p = NetworkSend_Init(PACKET_SERVER_JOIN); |
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381 |
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382 NetworkSend_uint16(p, client_index); |
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383 |
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384 NetworkSend_Packet(p, cs); |
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385 } |
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386 |
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387 |
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388 DEF_SERVER_SEND_COMMAND(PACKET_SERVER_FRAME) |
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389 { |
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390 // |
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391 // Packet: SERVER_FRAME |
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392 // Function: Sends the current frame-counter to the client |
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393 // Data: |
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394 // uint32: Frame Counter |
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395 // uint32: Frame Counter Max (how far may the client walk before the server?) |
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396 // [uint32: general-seed-1] |
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397 // [uint32: general-seed-2] |
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398 // (last two depends on compile-settings, and are not default settings) |
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399 // |
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400 |
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401 Packet *p = NetworkSend_Init(PACKET_SERVER_FRAME); |
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402 NetworkSend_uint32(p, _frame_counter); |
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403 NetworkSend_uint32(p, _frame_counter_max); |
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404 #ifdef ENABLE_NETWORK_SYNC_EVERY_FRAME |
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405 NetworkSend_uint32(p, _sync_seed_1); |
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406 #ifdef NETWORK_SEND_DOUBLE_SEED |
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407 NetworkSend_uint32(p, _sync_seed_2); |
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408 #endif |
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409 #endif |
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410 NetworkSend_Packet(p, cs); |
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411 } |
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412 |
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413 DEF_SERVER_SEND_COMMAND(PACKET_SERVER_SYNC) |
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414 { |
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415 // |
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416 // Packet: SERVER_SYNC |
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417 // Function: Sends a sync-check to the client |
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418 // Data: |
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419 // uint32: Frame Counter |
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420 // uint32: General-seed-1 |
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421 // [uint32: general-seed-2] |
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422 // (last one depends on compile-settings, and are not default settings) |
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423 // |
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424 |
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425 Packet *p = NetworkSend_Init(PACKET_SERVER_SYNC); |
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426 NetworkSend_uint32(p, _frame_counter); |
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427 NetworkSend_uint32(p, _sync_seed_1); |
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428 |
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429 #ifdef NETWORK_SEND_DOUBLE_SEED |
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430 NetworkSend_uint32(p, _sync_seed_2); |
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431 #endif |
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432 NetworkSend_Packet(p, cs); |
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433 } |
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434 |
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435 DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_COMMAND)(NetworkClientState *cs, CommandPacket *cp) |
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436 { |
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437 // |
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438 // Packet: SERVER_COMMAND |
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439 // Function: Sends a DoCommand to the client |
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440 // Data: |
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441 // uint8: PlayerID (0..MAX_PLAYERS-1) |
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442 // uint32: CommandID (see command.h) |
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443 // uint32: P1 (free variables used in DoCommand) |
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444 // uint32: P2 |
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445 // uint32: Tile |
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446 // string: text |
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447 // uint8: CallBackID (see callback_table.c) |
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448 // uint32: Frame of execution |
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449 // |
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450 |
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451 Packet *p = NetworkSend_Init(PACKET_SERVER_COMMAND); |
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452 |
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453 NetworkSend_uint8(p, cp->player); |
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454 NetworkSend_uint32(p, cp->cmd); |
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455 NetworkSend_uint32(p, cp->p1); |
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456 NetworkSend_uint32(p, cp->p2); |
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457 NetworkSend_uint32(p, cp->tile); |
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458 NetworkSend_string(p, cp->text); |
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459 NetworkSend_uint8(p, cp->callback); |
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460 NetworkSend_uint32(p, cp->frame); |
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461 |
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462 NetworkSend_Packet(p, cs); |
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463 } |
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464 |
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465 DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_CHAT)(NetworkClientState *cs, NetworkAction action, uint16 client_index, bool self_send, const char *msg) |
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466 { |
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467 // |
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468 // Packet: SERVER_CHAT |
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469 // Function: Sends a chat-packet to the client |
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470 // Data: |
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471 // uint8: ActionID (see network_data.h, NetworkAction) |
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472 // uint16: Client-index |
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473 // String: Message (max MAX_TEXT_MSG_LEN) |
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474 // |
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475 |
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476 Packet *p = NetworkSend_Init(PACKET_SERVER_CHAT); |
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477 |
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478 NetworkSend_uint8(p, action); |
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479 NetworkSend_uint16(p, client_index); |
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480 NetworkSend_uint8(p, self_send); |
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481 NetworkSend_string(p, msg); |
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482 |
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483 NetworkSend_Packet(p, cs); |
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484 } |
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485 |
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486 DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR_QUIT)(NetworkClientState *cs, uint16 client_index, NetworkErrorCode errorno) |
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487 { |
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488 // |
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489 // Packet: SERVER_ERROR_QUIT |
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490 // Function: One of the clients made an error and is quiting the game |
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491 // This packet informs the other clients of that. |
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492 // Data: |
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493 // uint16: Client-index |
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494 // uint8: ErrorID (see network_data.h, NetworkErrorCode) |
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495 // |
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496 |
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497 Packet *p = NetworkSend_Init(PACKET_SERVER_ERROR_QUIT); |
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498 |
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499 NetworkSend_uint16(p, client_index); |
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500 NetworkSend_uint8(p, errorno); |
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501 |
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502 NetworkSend_Packet(p, cs); |
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503 } |
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504 |
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505 DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_QUIT)(NetworkClientState *cs, uint16 client_index, const char *leavemsg) |
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506 { |
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507 // |
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508 // Packet: SERVER_ERROR_QUIT |
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509 // Function: A client left the game, and this packets informs the other clients |
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510 // of that. |
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511 // Data: |
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512 // uint16: Client-index |
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513 // String: leave-message |
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514 // |
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515 |
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516 Packet *p = NetworkSend_Init(PACKET_SERVER_QUIT); |
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517 |
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518 NetworkSend_uint16(p, client_index); |
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519 NetworkSend_string(p, leavemsg); |
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520 |
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521 NetworkSend_Packet(p, cs); |
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522 } |
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523 |
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524 DEF_SERVER_SEND_COMMAND(PACKET_SERVER_SHUTDOWN) |
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525 { |
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526 // |
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527 // Packet: SERVER_SHUTDOWN |
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528 // Function: Let the clients know that the server is closing |
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529 // Data: |
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530 // <none> |
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531 // |
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532 |
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533 Packet *p = NetworkSend_Init(PACKET_SERVER_SHUTDOWN); |
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534 NetworkSend_Packet(p, cs); |
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535 } |
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536 |
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537 DEF_SERVER_SEND_COMMAND(PACKET_SERVER_NEWGAME) |
|
538 { |
|
539 // |
|
540 // Packet: PACKET_SERVER_NEWGAME |
|
541 // Function: Let the clients know that the server is loading a new map |
|
542 // Data: |
|
543 // <none> |
|
544 // |
|
545 |
|
546 Packet *p = NetworkSend_Init(PACKET_SERVER_NEWGAME); |
|
547 NetworkSend_Packet(p, cs); |
|
548 } |
|
549 |
|
550 DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_RCON)(NetworkClientState *cs, uint16 color, const char *command) |
|
551 { |
|
552 Packet *p = NetworkSend_Init(PACKET_SERVER_RCON); |
|
553 |
|
554 NetworkSend_uint16(p, color); |
|
555 NetworkSend_string(p, command); |
|
556 NetworkSend_Packet(p, cs); |
|
557 } |
|
558 |
|
559 // ********** |
|
560 // Receiving functions |
|
561 // DEF_SERVER_RECEIVE_COMMAND has parameter: NetworkClientState *cs, Packet *p |
|
562 // ********** |
|
563 |
|
564 DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMPANY_INFO) |
|
565 { |
|
566 SEND_COMMAND(PACKET_SERVER_COMPANY_INFO)(cs); |
|
567 } |
|
568 |
|
569 DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_JOIN) |
|
570 { |
|
571 char name[NETWORK_CLIENT_NAME_LENGTH]; |
|
572 char unique_id[NETWORK_NAME_LENGTH]; |
|
573 NetworkClientInfo *ci; |
|
574 byte playas; |
|
575 NetworkLanguage client_lang; |
|
576 char client_revision[NETWORK_REVISION_LENGTH]; |
|
577 |
|
578 NetworkRecv_string(cs, p, client_revision, sizeof(client_revision)); |
|
579 |
|
580 #if defined(WITH_REV) || defined(WITH_REV_HACK) |
|
581 // Check if the client has revision control enabled |
|
582 if (strcmp(NOREV_STRING, client_revision) != 0 && |
|
583 strcmp(_network_game_info.server_revision, client_revision) != 0) { |
|
584 // Different revisions!! |
|
585 SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_WRONG_REVISION); |
|
586 return; |
|
587 } |
|
588 #endif |
|
589 |
|
590 NetworkRecv_string(cs, p, name, sizeof(name)); |
|
591 playas = NetworkRecv_uint8(cs, p); |
|
592 client_lang = NetworkRecv_uint8(cs, p); |
|
593 NetworkRecv_string(cs, p, unique_id, sizeof(unique_id)); |
|
594 |
|
595 if (cs->has_quit) return; |
|
596 |
|
597 // join another company does not affect these values |
|
598 switch (playas) { |
|
599 case PLAYER_NEW_COMPANY: /* New company */ |
|
600 if (ActivePlayerCount() >= _network_game_info.companies_max) { |
|
601 SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_FULL); |
|
602 return; |
|
603 } |
|
604 break; |
|
605 case PLAYER_SPECTATOR: /* Spectator */ |
|
606 if (NetworkSpectatorCount() >= _network_game_info.spectators_max) { |
|
607 SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_FULL); |
|
608 return; |
|
609 } |
|
610 break; |
|
611 default: /* Join another company (companies 1-8 (index 0-7)) */ |
|
612 if (!IsValidPlayer(playas)) { |
|
613 SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_PLAYER_MISMATCH); |
|
614 return; |
|
615 } |
|
616 break; |
|
617 } |
|
618 |
|
619 // We need a valid name.. make it Player |
|
620 if (*name == '\0') ttd_strlcpy(name, "Player", sizeof(name)); |
|
621 |
|
622 if (!NetworkFindName(name)) { // Change name if duplicate |
|
623 // We could not create a name for this player |
|
624 SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NAME_IN_USE); |
|
625 return; |
|
626 } |
|
627 |
|
628 ci = DEREF_CLIENT_INFO(cs); |
|
629 |
|
630 ttd_strlcpy(ci->client_name, name, sizeof(ci->client_name)); |
|
631 ttd_strlcpy(ci->unique_id, unique_id, sizeof(ci->unique_id)); |
|
632 ci->client_playas = playas; |
|
633 ci->client_lang = client_lang; |
|
634 |
|
635 // We now want a password from the client |
|
636 // else we do not allow him in! |
|
637 if (_network_game_info.use_password) { |
|
638 SEND_COMMAND(PACKET_SERVER_NEED_PASSWORD)(cs, NETWORK_GAME_PASSWORD); |
|
639 } else { |
|
640 if (IsValidPlayer(ci->client_playas) && _network_player_info[ci->client_playas].password[0] != '\0') { |
|
641 SEND_COMMAND(PACKET_SERVER_NEED_PASSWORD)(cs, NETWORK_COMPANY_PASSWORD); |
|
642 } else { |
|
643 SEND_COMMAND(PACKET_SERVER_WELCOME)(cs); |
|
644 } |
|
645 } |
|
646 |
|
647 /* Make sure companies to which people try to join are not autocleaned */ |
|
648 if (IsValidPlayer(playas)) _network_player_info[playas].months_empty = 0; |
|
649 } |
|
650 |
|
651 DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_PASSWORD) |
|
652 { |
|
653 NetworkPasswordType type; |
|
654 char password[NETWORK_PASSWORD_LENGTH]; |
|
655 const NetworkClientInfo *ci; |
|
656 |
|
657 type = NetworkRecv_uint8(cs, p); |
|
658 NetworkRecv_string(cs, p, password, sizeof(password)); |
|
659 |
|
660 if (cs->status == STATUS_INACTIVE && type == NETWORK_GAME_PASSWORD) { |
|
661 // Check game-password |
|
662 if (strcmp(password, _network_game_info.server_password) != 0) { |
|
663 // Password is invalid |
|
664 SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_WRONG_PASSWORD); |
|
665 return; |
|
666 } |
|
667 |
|
668 ci = DEREF_CLIENT_INFO(cs); |
|
669 |
|
670 if (IsValidPlayer(ci->client_playas) && _network_player_info[ci->client_playas].password[0] != '\0') { |
|
671 SEND_COMMAND(PACKET_SERVER_NEED_PASSWORD)(cs, NETWORK_COMPANY_PASSWORD); |
|
672 return; |
|
673 } |
|
674 |
|
675 // Valid password, allow user |
|
676 SEND_COMMAND(PACKET_SERVER_WELCOME)(cs); |
|
677 return; |
|
678 } else if (cs->status == STATUS_INACTIVE && type == NETWORK_COMPANY_PASSWORD) { |
|
679 ci = DEREF_CLIENT_INFO(cs); |
|
680 |
|
681 if (strcmp(password, _network_player_info[ci->client_playas].password) != 0) { |
|
682 // Password is invalid |
|
683 SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_WRONG_PASSWORD); |
|
684 return; |
|
685 } |
|
686 |
|
687 SEND_COMMAND(PACKET_SERVER_WELCOME)(cs); |
|
688 return; |
|
689 } |
|
690 |
|
691 |
|
692 SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NOT_EXPECTED); |
|
693 return; |
|
694 } |
|
695 |
|
696 DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_GETMAP) |
|
697 { |
|
698 const NetworkClientState *new_cs; |
|
699 |
|
700 // The client was never joined.. so this is impossible, right? |
|
701 // Ignore the packet, give the client a warning, and close his connection |
|
702 if (cs->status < STATUS_AUTH || cs->has_quit) { |
|
703 SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NOT_AUTHORIZED); |
|
704 return; |
|
705 } |
|
706 |
|
707 // Check if someone else is receiving the map |
|
708 FOR_ALL_CLIENTS(new_cs) { |
|
709 if (new_cs->status == STATUS_MAP) { |
|
710 // Tell the new client to wait |
|
711 cs->status = STATUS_MAP_WAIT; |
|
712 SEND_COMMAND(PACKET_SERVER_WAIT)(cs); |
|
713 return; |
|
714 } |
|
715 } |
|
716 |
|
717 // We receive a request to upload the map.. give it to the client! |
|
718 SEND_COMMAND(PACKET_SERVER_MAP)(cs); |
|
719 } |
|
720 |
|
721 DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_MAP_OK) |
|
722 { |
|
723 // Client has the map, now start syncing |
|
724 if (cs->status == STATUS_DONE_MAP && !cs->has_quit) { |
|
725 char client_name[NETWORK_CLIENT_NAME_LENGTH]; |
|
726 NetworkClientState *new_cs; |
|
727 |
|
728 NetworkGetClientName(client_name, sizeof(client_name), cs); |
|
729 |
|
730 NetworkTextMessage(NETWORK_ACTION_JOIN, 1, false, client_name, ""); |
|
731 |
|
732 // Mark the client as pre-active, and wait for an ACK |
|
733 // so we know he is done loading and in sync with us |
|
734 cs->status = STATUS_PRE_ACTIVE; |
|
735 NetworkHandleCommandQueue(cs); |
|
736 SEND_COMMAND(PACKET_SERVER_FRAME)(cs); |
|
737 SEND_COMMAND(PACKET_SERVER_SYNC)(cs); |
|
738 |
|
739 // This is the frame the client receives |
|
740 // we need it later on to make sure the client is not too slow |
|
741 cs->last_frame = _frame_counter; |
|
742 cs->last_frame_server = _frame_counter; |
|
743 |
|
744 FOR_ALL_CLIENTS(new_cs) { |
|
745 if (new_cs->status > STATUS_AUTH) { |
|
746 SEND_COMMAND(PACKET_SERVER_CLIENT_INFO)(new_cs, DEREF_CLIENT_INFO(cs)); |
|
747 SEND_COMMAND(PACKET_SERVER_JOIN)(new_cs, cs->index); |
|
748 } |
|
749 } |
|
750 |
|
751 if (_network_pause_on_join) { |
|
752 /* Now pause the game till the client is in sync */ |
|
753 DoCommandP(0, 1, 0, NULL, CMD_PAUSE); |
|
754 |
|
755 NetworkServer_HandleChat(NETWORK_ACTION_SERVER_MESSAGE, DESTTYPE_BROADCAST, 0, "Game paused (incoming client)", NETWORK_SERVER_INDEX); |
|
756 } |
|
757 } else { |
|
758 // Wrong status for this packet, give a warning to client, and close connection |
|
759 SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NOT_EXPECTED); |
|
760 } |
|
761 } |
|
762 |
|
763 /** Enforce the command flags. |
|
764 * Eg a server-only command can only be executed by a server, etc. |
|
765 * @param *cp the commandpacket that is going to be checked |
|
766 * @param *ci client information for debugging output to console |
|
767 */ |
|
768 static bool CheckCommandFlags(const CommandPacket *cp, const NetworkClientInfo *ci) |
|
769 { |
|
770 byte flags = GetCommandFlags(cp->cmd); |
|
771 |
|
772 if (flags & CMD_SERVER && ci->client_index != NETWORK_SERVER_INDEX) { |
|
773 IConsolePrintF(_icolour_err, "WARNING: server only command from client %d (IP: %s), kicking...", ci->client_index, GetPlayerIP(ci)); |
|
774 return false; |
|
775 } |
|
776 |
|
777 if (flags & CMD_OFFLINE) { |
|
778 IConsolePrintF(_icolour_err, "WARNING: offline only command from client %d (IP: %s), kicking...", ci->client_index, GetPlayerIP(ci)); |
|
779 return false; |
|
780 } |
|
781 |
|
782 return true; |
|
783 } |
|
784 |
|
785 /** The client has done a command and wants us to handle it |
|
786 * @param *cs the connected client that has sent the command |
|
787 * @param *p the packet in which the command was sent |
|
788 */ |
|
789 DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND) |
|
790 { |
|
791 NetworkClientState *new_cs; |
|
792 const NetworkClientInfo *ci; |
|
793 byte callback; |
|
794 |
|
795 CommandPacket *cp = malloc(sizeof(CommandPacket)); |
|
796 |
|
797 // The client was never joined.. so this is impossible, right? |
|
798 // Ignore the packet, give the client a warning, and close his connection |
|
799 if (cs->status < STATUS_DONE_MAP || cs->has_quit) { |
|
800 SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NOT_EXPECTED); |
|
801 return; |
|
802 } |
|
803 |
|
804 cp->player = NetworkRecv_uint8(cs, p); |
|
805 cp->cmd = NetworkRecv_uint32(cs, p); |
|
806 cp->p1 = NetworkRecv_uint32(cs, p); |
|
807 cp->p2 = NetworkRecv_uint32(cs, p); |
|
808 cp->tile = NetworkRecv_uint32(cs, p); |
|
809 NetworkRecv_string(cs, p, cp->text, lengthof(cp->text)); |
|
810 |
|
811 callback = NetworkRecv_uint8(cs, p); |
|
812 |
|
813 if (cs->has_quit) return; |
|
814 |
|
815 ci = DEREF_CLIENT_INFO(cs); |
|
816 |
|
817 /* Check if cp->cmd is valid */ |
|
818 if (!IsValidCommand(cp->cmd)) { |
|
819 IConsolePrintF(_icolour_err, "WARNING: invalid command from client %d (IP: %s).", ci->client_index, GetPlayerIP(ci)); |
|
820 SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NOT_EXPECTED); |
|
821 return; |
|
822 } |
|
823 |
|
824 if (!CheckCommandFlags(cp, ci)) { |
|
825 SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_KICKED); |
|
826 return; |
|
827 } |
|
828 |
|
829 /** Only CMD_PLAYER_CTRL is always allowed, for the rest, playas needs |
|
830 * to match the player in the packet. If it doesn't, the client has done |
|
831 * something pretty naughty (or a bug), and will be kicked |
|
832 */ |
|
833 if (!(cp->cmd == CMD_PLAYER_CTRL && cp->p1 == 0) && ci->client_playas != cp->player) { |
|
834 IConsolePrintF(_icolour_err, "WARNING: player %d (IP: %s) tried to execute a command as player %d, kicking...", |
|
835 ci->client_playas + 1, GetPlayerIP(ci), cp->player + 1); |
|
836 SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_PLAYER_MISMATCH); |
|
837 return; |
|
838 } |
|
839 |
|
840 /** @todo CMD_PLAYER_CTRL with p1 = 0 announces a new player to the server. To give the |
|
841 * player the correct ID, the server injects p2 and executes the command. Any other p1 |
|
842 * is prohibited. Pretty ugly and should be redone together with its function. |
|
843 * @see CmdPlayerCtrl() players.c:655 |
|
844 */ |
|
845 if (cp->cmd == CMD_PLAYER_CTRL) { |
|
846 if (cp->p1 != 0) { |
|
847 SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_CHEATER); |
|
848 return; |
|
849 } |
|
850 |
|
851 /* XXX - Execute the command as a valid player. Normally this would be done by a |
|
852 * spectator, but that is not allowed any commands. So do an impersonation. The drawback |
|
853 * of this is that the first company's last_built_tile is also updated... */ |
|
854 cp->player = 0; |
|
855 cp->p2 = cs - _clients; // XXX - UGLY! p2 is mis-used to get the client-id in CmdPlayerCtrl |
|
856 } |
|
857 |
|
858 // The frame can be executed in the same frame as the next frame-packet |
|
859 // That frame just before that frame is saved in _frame_counter_max |
|
860 cp->frame = _frame_counter_max + 1; |
|
861 cp->next = NULL; |
|
862 |
|
863 // Queue the command for the clients (are send at the end of the frame |
|
864 // if they can handle it ;)) |
|
865 FOR_ALL_CLIENTS(new_cs) { |
|
866 if (new_cs->status >= STATUS_MAP) { |
|
867 // Callbacks are only send back to the client who sent them in the |
|
868 // first place. This filters that out. |
|
869 cp->callback = (new_cs != cs) ? 0 : callback; |
|
870 NetworkAddCommandQueue(new_cs, cp); |
|
871 } |
|
872 } |
|
873 |
|
874 cp->callback = 0; |
|
875 // Queue the command on the server |
|
876 if (_local_command_queue == NULL) { |
|
877 _local_command_queue = cp; |
|
878 } else { |
|
879 // Find last packet |
|
880 CommandPacket *c = _local_command_queue; |
|
881 while (c->next != NULL) c = c->next; |
|
882 c->next = cp; |
|
883 } |
|
884 } |
|
885 |
|
886 DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_ERROR) |
|
887 { |
|
888 // This packets means a client noticed an error and is reporting this |
|
889 // to us. Display the error and report it to the other clients |
|
890 NetworkClientState *new_cs; |
|
891 char str[100]; |
|
892 char client_name[NETWORK_CLIENT_NAME_LENGTH]; |
|
893 NetworkErrorCode errorno = NetworkRecv_uint8(cs, p); |
|
894 |
|
895 // The client was never joined.. thank the client for the packet, but ignore it |
|
896 if (cs->status < STATUS_DONE_MAP || cs->has_quit) { |
|
897 cs->has_quit = true; |
|
898 return; |
|
899 } |
|
900 |
|
901 NetworkGetClientName(client_name, sizeof(client_name), cs); |
|
902 |
|
903 GetNetworkErrorMsg(str, errorno, lastof(str)); |
|
904 |
|
905 DEBUG(net, 2, "'%s' reported an error and is closing its connection (%s)", client_name, str); |
|
906 |
|
907 NetworkTextMessage(NETWORK_ACTION_LEAVE, 1, false, client_name, "%s", str); |
|
908 |
|
909 FOR_ALL_CLIENTS(new_cs) { |
|
910 if (new_cs->status > STATUS_AUTH) { |
|
911 SEND_COMMAND(PACKET_SERVER_ERROR_QUIT)(new_cs, cs->index, errorno); |
|
912 } |
|
913 } |
|
914 |
|
915 cs->has_quit = true; |
|
916 } |
|
917 |
|
918 DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_QUIT) |
|
919 { |
|
920 // The client wants to leave. Display this and report it to the other |
|
921 // clients. |
|
922 NetworkClientState *new_cs; |
|
923 char str[100]; |
|
924 char client_name[NETWORK_CLIENT_NAME_LENGTH]; |
|
925 |
|
926 // The client was never joined.. thank the client for the packet, but ignore it |
|
927 if (cs->status < STATUS_DONE_MAP || cs->has_quit) { |
|
928 cs->has_quit = true; |
|
929 return; |
|
930 } |
|
931 |
|
932 NetworkRecv_string(cs, p, str, lengthof(str)); |
|
933 |
|
934 NetworkGetClientName(client_name, sizeof(client_name), cs); |
|
935 |
|
936 NetworkTextMessage(NETWORK_ACTION_LEAVE, 1, false, client_name, "%s", str); |
|
937 |
|
938 FOR_ALL_CLIENTS(new_cs) { |
|
939 if (new_cs->status > STATUS_AUTH) { |
|
940 SEND_COMMAND(PACKET_SERVER_QUIT)(new_cs, cs->index, str); |
|
941 } |
|
942 } |
|
943 |
|
944 cs->has_quit = true; |
|
945 } |
|
946 |
|
947 DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_ACK) |
|
948 { |
|
949 uint32 frame = NetworkRecv_uint32(cs, p); |
|
950 |
|
951 /* The client is trying to catch up with the server */ |
|
952 if (cs->status == STATUS_PRE_ACTIVE) { |
|
953 /* The client is not yet catched up? */ |
|
954 if (frame + DAY_TICKS < _frame_counter) return; |
|
955 |
|
956 /* Now he is! Unpause the game */ |
|
957 cs->status = STATUS_ACTIVE; |
|
958 |
|
959 if (_network_pause_on_join) { |
|
960 DoCommandP(0, 0, 0, NULL, CMD_PAUSE); |
|
961 NetworkServer_HandleChat(NETWORK_ACTION_SERVER_MESSAGE, DESTTYPE_BROADCAST, 0, "Game unpaused (client connected)", NETWORK_SERVER_INDEX); |
|
962 } |
|
963 |
|
964 CheckMinPlayers(); |
|
965 |
|
966 /* Execute script for, e.g. MOTD */ |
|
967 IConsoleCmdExec("exec scripts/on_server_connect.scr 0"); |
|
968 } |
|
969 |
|
970 // The client received the frame, make note of it |
|
971 cs->last_frame = frame; |
|
972 // With those 2 values we can calculate the lag realtime |
|
973 cs->last_frame_server = _frame_counter; |
|
974 } |
|
975 |
|
976 |
|
977 |
|
978 void NetworkServer_HandleChat(NetworkAction action, DestType desttype, int dest, const char *msg, uint16 from_index) |
|
979 { |
|
980 NetworkClientState *cs; |
|
981 const NetworkClientInfo *ci, *ci_own, *ci_to; |
|
982 |
|
983 switch (desttype) { |
|
984 case DESTTYPE_CLIENT: |
|
985 /* Are we sending to the server? */ |
|
986 if (dest == NETWORK_SERVER_INDEX) { |
|
987 ci = NetworkFindClientInfoFromIndex(from_index); |
|
988 /* Display the text locally, and that is it */ |
|
989 if (ci != NULL) |
|
990 NetworkTextMessage(action, GetDrawStringPlayerColor(ci->client_playas), false, ci->client_name, "%s", msg); |
|
991 } else { |
|
992 /* Else find the client to send the message to */ |
|
993 FOR_ALL_CLIENTS(cs) { |
|
994 if (cs->index == dest) { |
|
995 SEND_COMMAND(PACKET_SERVER_CHAT)(cs, action, from_index, false, msg); |
|
996 break; |
|
997 } |
|
998 } |
|
999 } |
|
1000 |
|
1001 // Display the message locally (so you know you have sent it) |
|
1002 if (from_index != dest) { |
|
1003 if (from_index == NETWORK_SERVER_INDEX) { |
|
1004 ci = NetworkFindClientInfoFromIndex(from_index); |
|
1005 ci_to = NetworkFindClientInfoFromIndex(dest); |
|
1006 if (ci != NULL && ci_to != NULL) |
|
1007 NetworkTextMessage(action, GetDrawStringPlayerColor(ci->client_playas), true, ci_to->client_name, "%s", msg); |
|
1008 } else { |
|
1009 FOR_ALL_CLIENTS(cs) { |
|
1010 if (cs->index == from_index) { |
|
1011 SEND_COMMAND(PACKET_SERVER_CHAT)(cs, action, dest, true, msg); |
|
1012 break; |
|
1013 } |
|
1014 } |
|
1015 } |
|
1016 } |
|
1017 break; |
|
1018 case DESTTYPE_TEAM: { |
|
1019 bool show_local = true; // If this is false, the message is already displayed |
|
1020 // on the client who did sent it. |
|
1021 /* Find all clients that belong to this player */ |
|
1022 ci_to = NULL; |
|
1023 FOR_ALL_CLIENTS(cs) { |
|
1024 ci = DEREF_CLIENT_INFO(cs); |
|
1025 if (ci->client_playas == dest) { |
|
1026 SEND_COMMAND(PACKET_SERVER_CHAT)(cs, action, from_index, false, msg); |
|
1027 if (cs->index == from_index) show_local = false; |
|
1028 ci_to = ci; // Remember a client that is in the company for company-name |
|
1029 } |
|
1030 } |
|
1031 |
|
1032 ci = NetworkFindClientInfoFromIndex(from_index); |
|
1033 ci_own = NetworkFindClientInfoFromIndex(NETWORK_SERVER_INDEX); |
|
1034 if (ci != NULL && ci_own != NULL && ci_own->client_playas == dest) { |
|
1035 NetworkTextMessage(action, GetDrawStringPlayerColor(ci->client_playas), false, ci->client_name, "%s", msg); |
|
1036 if (from_index == NETWORK_SERVER_INDEX) show_local = false; |
|
1037 ci_to = ci_own; |
|
1038 } |
|
1039 |
|
1040 /* There is no such player */ |
|
1041 if (ci_to == NULL) break; |
|
1042 |
|
1043 // Display the message locally (so you know you have sent it) |
|
1044 if (ci != NULL && show_local) { |
|
1045 if (from_index == NETWORK_SERVER_INDEX) { |
|
1046 char name[NETWORK_NAME_LENGTH]; |
|
1047 StringID str = IsValidPlayer(ci_to->client_playas) ? GetPlayer(ci_to->client_playas)->name_1 : STR_NETWORK_SPECTATORS; |
|
1048 GetString(name, str, lastof(name)); |
|
1049 NetworkTextMessage(action, GetDrawStringPlayerColor(ci_own->client_playas), true, name, "%s", msg); |
|
1050 } else { |
|
1051 FOR_ALL_CLIENTS(cs) { |
|
1052 if (cs->index == from_index) { |
|
1053 SEND_COMMAND(PACKET_SERVER_CHAT)(cs, action, ci_to->client_index, true, msg); |
|
1054 } |
|
1055 } |
|
1056 } |
|
1057 } |
|
1058 } |
|
1059 break; |
|
1060 default: |
|
1061 DEBUG(net, 0, "[server] received unknown chat destination type %d. Doing broadcast instead", desttype); |
|
1062 /* fall-through to next case */ |
|
1063 case DESTTYPE_BROADCAST: |
|
1064 FOR_ALL_CLIENTS(cs) { |
|
1065 SEND_COMMAND(PACKET_SERVER_CHAT)(cs, action, from_index, false, msg); |
|
1066 } |
|
1067 ci = NetworkFindClientInfoFromIndex(from_index); |
|
1068 if (ci != NULL) |
|
1069 NetworkTextMessage(action, GetDrawStringPlayerColor(ci->client_playas), false, ci->client_name, "%s", msg); |
|
1070 break; |
|
1071 } |
|
1072 } |
|
1073 |
|
1074 DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_CHAT) |
|
1075 { |
|
1076 NetworkAction action = NetworkRecv_uint8(cs, p); |
|
1077 DestType desttype = NetworkRecv_uint8(cs, p); |
|
1078 int dest = NetworkRecv_uint8(cs, p); |
|
1079 char msg[MAX_TEXT_MSG_LEN]; |
|
1080 |
|
1081 NetworkRecv_string(cs, p, msg, MAX_TEXT_MSG_LEN); |
|
1082 |
|
1083 NetworkServer_HandleChat(action, desttype, dest, msg, cs->index); |
|
1084 } |
|
1085 |
|
1086 DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_SET_PASSWORD) |
|
1087 { |
|
1088 char password[NETWORK_PASSWORD_LENGTH]; |
|
1089 const NetworkClientInfo *ci; |
|
1090 |
|
1091 NetworkRecv_string(cs, p, password, sizeof(password)); |
|
1092 ci = DEREF_CLIENT_INFO(cs); |
|
1093 |
|
1094 if (IsValidPlayer(ci->client_playas)) { |
|
1095 ttd_strlcpy(_network_player_info[ci->client_playas].password, password, sizeof(_network_player_info[0].password)); |
|
1096 } |
|
1097 } |
|
1098 |
|
1099 DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_SET_NAME) |
|
1100 { |
|
1101 char client_name[NETWORK_CLIENT_NAME_LENGTH]; |
|
1102 NetworkClientInfo *ci; |
|
1103 |
|
1104 NetworkRecv_string(cs, p, client_name, sizeof(client_name)); |
|
1105 ci = DEREF_CLIENT_INFO(cs); |
|
1106 |
|
1107 if (cs->has_quit) return; |
|
1108 |
|
1109 if (ci != NULL) { |
|
1110 // Display change |
|
1111 if (NetworkFindName(client_name)) { |
|
1112 NetworkTextMessage(NETWORK_ACTION_NAME_CHANGE, 1, false, ci->client_name, "%s", client_name); |
|
1113 ttd_strlcpy(ci->client_name, client_name, sizeof(ci->client_name)); |
|
1114 NetworkUpdateClientInfo(ci->client_index); |
|
1115 } |
|
1116 } |
|
1117 } |
|
1118 |
|
1119 DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_RCON) |
|
1120 { |
|
1121 char pass[NETWORK_PASSWORD_LENGTH]; |
|
1122 char command[NETWORK_RCONCOMMAND_LENGTH]; |
|
1123 |
|
1124 if (_network_game_info.rcon_password[0] == '\0') return; |
|
1125 |
|
1126 NetworkRecv_string(cs, p, pass, sizeof(pass)); |
|
1127 NetworkRecv_string(cs, p, command, sizeof(command)); |
|
1128 |
|
1129 if (strcmp(pass, _network_game_info.rcon_password) != 0) { |
|
1130 DEBUG(net, 0, "[rcon] wrong password from client-id %d", cs->index); |
|
1131 return; |
|
1132 } |
|
1133 |
|
1134 DEBUG(net, 0, "[rcon] client-id %d executed: '%s'", cs->index, command); |
|
1135 |
|
1136 _redirect_console_to_client = cs->index; |
|
1137 IConsoleCmdExec(command); |
|
1138 _redirect_console_to_client = 0; |
|
1139 return; |
|
1140 } |
|
1141 |
|
1142 // The layout for the receive-functions by the server |
|
1143 typedef void NetworkServerPacket(NetworkClientState *cs, Packet *p); |
|
1144 |
|
1145 |
|
1146 // This array matches PacketType. At an incoming |
|
1147 // packet it is matches against this array |
|
1148 // and that way the right function to handle that |
|
1149 // packet is found. |
|
1150 static NetworkServerPacket* const _network_server_packet[] = { |
|
1151 NULL, /*PACKET_SERVER_FULL,*/ |
|
1152 NULL, /*PACKET_SERVER_BANNED,*/ |
|
1153 RECEIVE_COMMAND(PACKET_CLIENT_JOIN), |
|
1154 NULL, /*PACKET_SERVER_ERROR,*/ |
|
1155 RECEIVE_COMMAND(PACKET_CLIENT_COMPANY_INFO), |
|
1156 NULL, /*PACKET_SERVER_COMPANY_INFO,*/ |
|
1157 NULL, /*PACKET_SERVER_CLIENT_INFO,*/ |
|
1158 NULL, /*PACKET_SERVER_NEED_PASSWORD,*/ |
|
1159 RECEIVE_COMMAND(PACKET_CLIENT_PASSWORD), |
|
1160 NULL, /*PACKET_SERVER_WELCOME,*/ |
|
1161 RECEIVE_COMMAND(PACKET_CLIENT_GETMAP), |
|
1162 NULL, /*PACKET_SERVER_WAIT,*/ |
|
1163 NULL, /*PACKET_SERVER_MAP,*/ |
|
1164 RECEIVE_COMMAND(PACKET_CLIENT_MAP_OK), |
|
1165 NULL, /*PACKET_SERVER_JOIN,*/ |
|
1166 NULL, /*PACKET_SERVER_FRAME,*/ |
|
1167 NULL, /*PACKET_SERVER_SYNC,*/ |
|
1168 RECEIVE_COMMAND(PACKET_CLIENT_ACK), |
|
1169 RECEIVE_COMMAND(PACKET_CLIENT_COMMAND), |
|
1170 NULL, /*PACKET_SERVER_COMMAND,*/ |
|
1171 RECEIVE_COMMAND(PACKET_CLIENT_CHAT), |
|
1172 NULL, /*PACKET_SERVER_CHAT,*/ |
|
1173 RECEIVE_COMMAND(PACKET_CLIENT_SET_PASSWORD), |
|
1174 RECEIVE_COMMAND(PACKET_CLIENT_SET_NAME), |
|
1175 RECEIVE_COMMAND(PACKET_CLIENT_QUIT), |
|
1176 RECEIVE_COMMAND(PACKET_CLIENT_ERROR), |
|
1177 NULL, /*PACKET_SERVER_QUIT,*/ |
|
1178 NULL, /*PACKET_SERVER_ERROR_QUIT,*/ |
|
1179 NULL, /*PACKET_SERVER_SHUTDOWN,*/ |
|
1180 NULL, /*PACKET_SERVER_NEWGAME,*/ |
|
1181 NULL, /*PACKET_SERVER_RCON,*/ |
|
1182 RECEIVE_COMMAND(PACKET_CLIENT_RCON), |
|
1183 }; |
|
1184 |
|
1185 // If this fails, check the array above with network_data.h |
|
1186 assert_compile(lengthof(_network_server_packet) == PACKET_END); |
|
1187 |
|
1188 // This update the company_info-stuff |
|
1189 void NetworkPopulateCompanyInfo(void) |
|
1190 { |
|
1191 char password[NETWORK_PASSWORD_LENGTH]; |
|
1192 const Player *p; |
|
1193 const Vehicle *v; |
|
1194 const Station *s; |
|
1195 const NetworkClientState *cs; |
|
1196 const NetworkClientInfo *ci; |
|
1197 uint i; |
|
1198 uint16 months_empty; |
|
1199 |
|
1200 FOR_ALL_PLAYERS(p) { |
|
1201 if (!p->is_active) { |
|
1202 memset(&_network_player_info[p->index], 0, sizeof(NetworkPlayerInfo)); |
|
1203 continue; |
|
1204 } |
|
1205 |
|
1206 // Clean the info but not the password |
|
1207 ttd_strlcpy(password, _network_player_info[p->index].password, sizeof(password)); |
|
1208 months_empty = _network_player_info[p->index].months_empty; |
|
1209 memset(&_network_player_info[p->index], 0, sizeof(NetworkPlayerInfo)); |
|
1210 _network_player_info[p->index].months_empty = months_empty; |
|
1211 ttd_strlcpy(_network_player_info[p->index].password, password, sizeof(_network_player_info[p->index].password)); |
|
1212 |
|
1213 // Grap the company name |
|
1214 SetDParam(0, p->name_1); |
|
1215 SetDParam(1, p->name_2); |
|
1216 GetString(_network_player_info[p->index].company_name, STR_JUST_STRING, lastof(_network_player_info[p->index].company_name)); |
|
1217 |
|
1218 // Check the income |
|
1219 if (_cur_year - 1 == p->inaugurated_year) { |
|
1220 // The player is here just 1 year, so display [2], else display[1] |
|
1221 for (i = 0; i < lengthof(p->yearly_expenses[2]); i++) { |
|
1222 _network_player_info[p->index].income -= p->yearly_expenses[2][i]; |
|
1223 } |
|
1224 } else { |
|
1225 for (i = 0; i < lengthof(p->yearly_expenses[1]); i++) { |
|
1226 _network_player_info[p->index].income -= p->yearly_expenses[1][i]; |
|
1227 } |
|
1228 } |
|
1229 |
|
1230 // Set some general stuff |
|
1231 _network_player_info[p->index].inaugurated_year = p->inaugurated_year; |
|
1232 _network_player_info[p->index].company_value = p->old_economy[0].company_value; |
|
1233 _network_player_info[p->index].money = p->money64; |
|
1234 _network_player_info[p->index].performance = p->old_economy[0].performance_history; |
|
1235 } |
|
1236 |
|
1237 // Go through all vehicles and count the type of vehicles |
|
1238 FOR_ALL_VEHICLES(v) { |
|
1239 if (!IsValidPlayer(v->owner)) continue; |
|
1240 |
|
1241 switch (v->type) { |
|
1242 case VEH_Train: |
|
1243 if (IsFrontEngine(v)) _network_player_info[v->owner].num_vehicle[0]++; |
|
1244 break; |
|
1245 |
|
1246 case VEH_Road: |
|
1247 if (v->cargo_type != CT_PASSENGERS) { |
|
1248 _network_player_info[v->owner].num_vehicle[1]++; |
|
1249 } else { |
|
1250 _network_player_info[v->owner].num_vehicle[2]++; |
|
1251 } |
|
1252 break; |
|
1253 |
|
1254 case VEH_Aircraft: |
|
1255 if (v->subtype <= 2) _network_player_info[v->owner].num_vehicle[3]++; |
|
1256 break; |
|
1257 |
|
1258 case VEH_Ship: |
|
1259 _network_player_info[v->owner].num_vehicle[4]++; |
|
1260 break; |
|
1261 |
|
1262 case VEH_Special: |
|
1263 case VEH_Disaster: |
|
1264 break; |
|
1265 } |
|
1266 } |
|
1267 |
|
1268 // Go through all stations and count the types of stations |
|
1269 FOR_ALL_STATIONS(s) { |
|
1270 if (IsValidPlayer(s->owner)) { |
|
1271 NetworkPlayerInfo *npi = &_network_player_info[s->owner]; |
|
1272 |
|
1273 if (s->facilities & FACIL_TRAIN) npi->num_station[0]++; |
|
1274 if (s->facilities & FACIL_TRUCK_STOP) npi->num_station[1]++; |
|
1275 if (s->facilities & FACIL_BUS_STOP) npi->num_station[2]++; |
|
1276 if (s->facilities & FACIL_AIRPORT) npi->num_station[3]++; |
|
1277 if (s->facilities & FACIL_DOCK) npi->num_station[4]++; |
|
1278 } |
|
1279 } |
|
1280 |
|
1281 ci = NetworkFindClientInfoFromIndex(NETWORK_SERVER_INDEX); |
|
1282 // Register local player (if not dedicated) |
|
1283 if (ci != NULL && IsValidPlayer(ci->client_playas)) |
|
1284 ttd_strlcpy(_network_player_info[ci->client_playas].players, ci->client_name, sizeof(_network_player_info[0].players)); |
|
1285 |
|
1286 FOR_ALL_CLIENTS(cs) { |
|
1287 char client_name[NETWORK_CLIENT_NAME_LENGTH]; |
|
1288 |
|
1289 NetworkGetClientName(client_name, sizeof(client_name), cs); |
|
1290 |
|
1291 ci = DEREF_CLIENT_INFO(cs); |
|
1292 if (ci != NULL && IsValidPlayer(ci->client_playas)) { |
|
1293 if (strlen(_network_player_info[ci->client_playas].players) != 0) |
|
1294 ttd_strlcat(_network_player_info[ci->client_playas].players, ", ", lengthof(_network_player_info[0].players)); |
|
1295 |
|
1296 ttd_strlcat(_network_player_info[ci->client_playas].players, client_name, lengthof(_network_player_info[0].players)); |
|
1297 } |
|
1298 } |
|
1299 } |
|
1300 |
|
1301 // Send a packet to all clients with updated info about this client_index |
|
1302 void NetworkUpdateClientInfo(uint16 client_index) |
|
1303 { |
|
1304 NetworkClientState *cs; |
|
1305 NetworkClientInfo *ci = NetworkFindClientInfoFromIndex(client_index); |
|
1306 |
|
1307 if (ci == NULL) return; |
|
1308 |
|
1309 FOR_ALL_CLIENTS(cs) { |
|
1310 SEND_COMMAND(PACKET_SERVER_CLIENT_INFO)(cs, ci); |
|
1311 } |
|
1312 } |
|
1313 |
|
1314 /* Check if we want to restart the map */ |
|
1315 static void NetworkCheckRestartMap(void) |
|
1316 { |
|
1317 if (_network_restart_game_year != 0 && _cur_year >= _network_restart_game_year) { |
|
1318 DEBUG(net, 0, "Auto-restarting map. Year %d reached", _cur_year); |
|
1319 |
|
1320 StartNewGameWithoutGUI(GENERATE_NEW_SEED); |
|
1321 } |
|
1322 } |
|
1323 |
|
1324 /* Check if the server has autoclean_companies activated |
|
1325 Two things happen: |
|
1326 1) If a company is not protected, it is closed after 1 year (for example) |
|
1327 2) If a company is protected, protection is disabled after 3 years (for example) |
|
1328 (and item 1. happens a year later) */ |
|
1329 static void NetworkAutoCleanCompanies(void) |
|
1330 { |
|
1331 const NetworkClientState *cs; |
|
1332 const NetworkClientInfo *ci; |
|
1333 const Player *p; |
|
1334 bool clients_in_company[MAX_PLAYERS]; |
|
1335 |
|
1336 if (!_network_autoclean_companies) return; |
|
1337 |
|
1338 memset(clients_in_company, 0, sizeof(clients_in_company)); |
|
1339 |
|
1340 /* Detect the active companies */ |
|
1341 FOR_ALL_CLIENTS(cs) { |
|
1342 ci = DEREF_CLIENT_INFO(cs); |
|
1343 if (IsValidPlayer(ci->client_playas)) clients_in_company[ci->client_playas] = true; |
|
1344 } |
|
1345 |
|
1346 if (!_network_dedicated) { |
|
1347 ci = NetworkFindClientInfoFromIndex(NETWORK_SERVER_INDEX); |
|
1348 if (IsValidPlayer(ci->client_playas)) clients_in_company[ci->client_playas] = true; |
|
1349 } |
|
1350 |
|
1351 /* Go through all the comapnies */ |
|
1352 FOR_ALL_PLAYERS(p) { |
|
1353 /* Skip the non-active once */ |
|
1354 if (!p->is_active || p->is_ai) continue; |
|
1355 |
|
1356 if (!clients_in_company[p->index]) { |
|
1357 /* The company is empty for one month more */ |
|
1358 _network_player_info[p->index].months_empty++; |
|
1359 |
|
1360 /* Is the company empty for autoclean_unprotected-months, and is there no protection? */ |
|
1361 if (_network_player_info[p->index].months_empty > _network_autoclean_unprotected && _network_player_info[p->index].password[0] == '\0') { |
|
1362 /* Shut the company down */ |
|
1363 DoCommandP(0, 2, p->index, NULL, CMD_PLAYER_CTRL); |
|
1364 IConsolePrintF(_icolour_def, "Auto-cleaned company #%d", p->index + 1); |
|
1365 } |
|
1366 /* Is the compnay empty for autoclean_protected-months, and there is a protection? */ |
|
1367 if (_network_player_info[p->index].months_empty > _network_autoclean_protected && _network_player_info[p->index].password[0] != '\0') { |
|
1368 /* Unprotect the company */ |
|
1369 _network_player_info[p->index].password[0] = '\0'; |
|
1370 IConsolePrintF(_icolour_def, "Auto-removed protection from company #%d", p->index+1); |
|
1371 _network_player_info[p->index].months_empty = 0; |
|
1372 } |
|
1373 } else { |
|
1374 /* It is not empty, reset the date */ |
|
1375 _network_player_info[p->index].months_empty = 0; |
|
1376 } |
|
1377 } |
|
1378 } |
|
1379 |
|
1380 // This function changes new_name to a name that is unique (by adding #1 ...) |
|
1381 // and it returns true if that succeeded. |
|
1382 bool NetworkFindName(char new_name[NETWORK_CLIENT_NAME_LENGTH]) |
|
1383 { |
|
1384 NetworkClientState *new_cs; |
|
1385 bool found_name = false; |
|
1386 byte number = 0; |
|
1387 char original_name[NETWORK_CLIENT_NAME_LENGTH]; |
|
1388 |
|
1389 // We use NETWORK_CLIENT_NAME_LENGTH in here, because new_name is really a pointer |
|
1390 ttd_strlcpy(original_name, new_name, NETWORK_CLIENT_NAME_LENGTH); |
|
1391 |
|
1392 while (!found_name) { |
|
1393 const NetworkClientInfo *ci; |
|
1394 |
|
1395 found_name = true; |
|
1396 FOR_ALL_CLIENTS(new_cs) { |
|
1397 ci = DEREF_CLIENT_INFO(new_cs); |
|
1398 if (strcmp(ci->client_name, new_name) == 0) { |
|
1399 // Name already in use |
|
1400 found_name = false; |
|
1401 break; |
|
1402 } |
|
1403 } |
|
1404 // Check if it is the same as the server-name |
|
1405 ci = NetworkFindClientInfoFromIndex(NETWORK_SERVER_INDEX); |
|
1406 if (ci != NULL) { |
|
1407 if (strcmp(ci->client_name, new_name) == 0) found_name = false; // name already in use |
|
1408 } |
|
1409 |
|
1410 if (!found_name) { |
|
1411 // Try a new name (<name> #1, <name> #2, and so on) |
|
1412 |
|
1413 // Stop if we tried for more than 50 times.. |
|
1414 if (number++ > 50) break; |
|
1415 snprintf(new_name, NETWORK_CLIENT_NAME_LENGTH, "%s #%d", original_name, number); |
|
1416 } |
|
1417 } |
|
1418 |
|
1419 return found_name; |
|
1420 } |
|
1421 |
|
1422 // Reads a packet from the stream |
|
1423 bool NetworkServer_ReadPackets(NetworkClientState *cs) |
|
1424 { |
|
1425 Packet *p; |
|
1426 NetworkRecvStatus res; |
|
1427 while ((p = NetworkRecv_Packet(cs, &res)) != NULL) { |
|
1428 byte type = NetworkRecv_uint8(cs, p); |
|
1429 if (type < PACKET_END && _network_server_packet[type] != NULL && !cs->has_quit) { |
|
1430 _network_server_packet[type](cs, p); |
|
1431 } else { |
|
1432 DEBUG(net, 0, "[server] received invalid packet type %d", type); |
|
1433 } |
|
1434 free(p); |
|
1435 } |
|
1436 |
|
1437 return true; |
|
1438 } |
|
1439 |
|
1440 // Handle the local command-queue |
|
1441 static void NetworkHandleCommandQueue(NetworkClientState* cs) |
|
1442 { |
|
1443 CommandPacket *cp; |
|
1444 |
|
1445 while ( (cp = cs->command_queue) != NULL) { |
|
1446 SEND_COMMAND(PACKET_SERVER_COMMAND)(cs, cp); |
|
1447 |
|
1448 cs->command_queue = cp->next; |
|
1449 free(cp); |
|
1450 } |
|
1451 } |
|
1452 |
|
1453 // This is called every tick if this is a _network_server |
|
1454 void NetworkServer_Tick(bool send_frame) |
|
1455 { |
|
1456 NetworkClientState *cs; |
|
1457 #ifndef ENABLE_NETWORK_SYNC_EVERY_FRAME |
|
1458 bool send_sync = false; |
|
1459 #endif |
|
1460 |
|
1461 #ifndef ENABLE_NETWORK_SYNC_EVERY_FRAME |
|
1462 if (_frame_counter >= _last_sync_frame + _network_sync_freq) { |
|
1463 _last_sync_frame = _frame_counter; |
|
1464 send_sync = true; |
|
1465 } |
|
1466 #endif |
|
1467 |
|
1468 // Now we are done with the frame, inform the clients that they can |
|
1469 // do their frame! |
|
1470 FOR_ALL_CLIENTS(cs) { |
|
1471 // Check if the speed of the client is what we can expect from a client |
|
1472 if (cs->status == STATUS_ACTIVE) { |
|
1473 // 1 lag-point per day |
|
1474 int lag = NetworkCalculateLag(cs) / DAY_TICKS; |
|
1475 if (lag > 0) { |
|
1476 if (lag > 3) { |
|
1477 // Client did still not report in after 4 game-day, drop him |
|
1478 // (that is, the 3 of above, + 1 before any lag is counted) |
|
1479 IConsolePrintF(_icolour_err,"Client #%d is dropped because the client did not respond for more than 4 game-days", cs->index); |
|
1480 NetworkCloseClient(cs); |
|
1481 continue; |
|
1482 } |
|
1483 |
|
1484 // Report once per time we detect the lag |
|
1485 if (cs->lag_test == 0) { |
|
1486 IConsolePrintF(_icolour_warn,"[%d] Client #%d is slow, try increasing *net_frame_freq to a higher value!", _frame_counter, cs->index); |
|
1487 cs->lag_test = 1; |
|
1488 } |
|
1489 } else { |
|
1490 cs->lag_test = 0; |
|
1491 } |
|
1492 } else if (cs->status == STATUS_PRE_ACTIVE) { |
|
1493 int lag = NetworkCalculateLag(cs); |
|
1494 if (lag > _network_max_join_time) { |
|
1495 IConsolePrintF(_icolour_err,"Client #%d is dropped because it took longer than %d ticks for him to join", cs->index, _network_max_join_time); |
|
1496 NetworkCloseClient(cs); |
|
1497 } |
|
1498 } |
|
1499 |
|
1500 if (cs->status >= STATUS_PRE_ACTIVE) { |
|
1501 // Check if we can send command, and if we have anything in the queue |
|
1502 NetworkHandleCommandQueue(cs); |
|
1503 |
|
1504 // Send an updated _frame_counter_max to the client |
|
1505 if (send_frame) SEND_COMMAND(PACKET_SERVER_FRAME)(cs); |
|
1506 |
|
1507 #ifndef ENABLE_NETWORK_SYNC_EVERY_FRAME |
|
1508 // Send a sync-check packet |
|
1509 if (send_sync) SEND_COMMAND(PACKET_SERVER_SYNC)(cs); |
|
1510 #endif |
|
1511 } |
|
1512 } |
|
1513 |
|
1514 /* See if we need to advertise */ |
|
1515 NetworkUDPAdvertise(); |
|
1516 } |
|
1517 |
|
1518 void NetworkServerYearlyLoop(void) |
|
1519 { |
|
1520 NetworkCheckRestartMap(); |
|
1521 } |
|
1522 |
|
1523 void NetworkServerMonthlyLoop(void) |
|
1524 { |
|
1525 NetworkAutoCleanCompanies(); |
|
1526 } |
|
1527 |
|
1528 #endif /* ENABLE_NETWORK */ |