1 /* $Id$ */ |
|
2 |
|
3 #ifndef NETWORK_DATA_H |
|
4 #define NETWORK_DATA_H |
|
5 |
|
6 #include "openttd.h" |
|
7 #include "network.h" |
|
8 #include "network_core.h" |
|
9 |
|
10 // Is the network enabled? |
|
11 #ifdef ENABLE_NETWORK |
|
12 |
|
13 #define SEND_MTU 1460 |
|
14 #define MAX_TEXT_MSG_LEN 1024 /* long long long long sentences :-) */ |
|
15 |
|
16 // The client-info-server-index is always 1 |
|
17 #define NETWORK_SERVER_INDEX 1 |
|
18 #define NETWORK_EMPTY_INDEX 0 |
|
19 |
|
20 // What version of game-info do we use? |
|
21 #define NETWORK_GAME_INFO_VERSION 4 |
|
22 // What version of company info is this? |
|
23 #define NETWORK_COMPANY_INFO_VERSION 4 |
|
24 // What version of master-server-protocol do we use? |
|
25 #define NETWORK_MASTER_SERVER_VERSION 1 |
|
26 |
|
27 typedef uint16 PacketSize; |
|
28 |
|
29 typedef struct Packet { |
|
30 struct Packet *next; |
|
31 PacketSize size; |
|
32 PacketSize pos; |
|
33 byte buffer[SEND_MTU]; |
|
34 } Packet; |
|
35 |
|
36 typedef struct CommandPacket { |
|
37 struct CommandPacket *next; |
|
38 PlayerID player; /// player that is executing the command |
|
39 uint32 cmd; /// command being executed |
|
40 uint32 p1; /// parameter p1 |
|
41 uint32 p2; /// parameter p2 |
|
42 TileIndex tile; /// tile command being executed on |
|
43 char text[80]; |
|
44 uint32 frame; /// the frame in which this packet is executed |
|
45 byte callback; /// any callback function executed upon successful completion of the command |
|
46 } CommandPacket; |
|
47 |
|
48 typedef enum { |
|
49 STATUS_INACTIVE, |
|
50 STATUS_AUTH, // This means that the client is authorized |
|
51 STATUS_MAP_WAIT, // This means that the client is put on hold because someone else is getting the map |
|
52 STATUS_MAP, |
|
53 STATUS_DONE_MAP, |
|
54 STATUS_PRE_ACTIVE, |
|
55 STATUS_ACTIVE, |
|
56 } ClientStatus; |
|
57 |
|
58 typedef enum { |
|
59 MAP_PACKET_START, |
|
60 MAP_PACKET_NORMAL, |
|
61 MAP_PACKET_END, |
|
62 } MapPacket; |
|
63 |
|
64 typedef enum { |
|
65 NETWORK_RECV_STATUS_OKAY, |
|
66 NETWORK_RECV_STATUS_DESYNC, |
|
67 NETWORK_RECV_STATUS_SAVEGAME, |
|
68 NETWORK_RECV_STATUS_CONN_LOST, |
|
69 NETWORK_RECV_STATUS_MALFORMED_PACKET, |
|
70 NETWORK_RECV_STATUS_SERVER_ERROR, // The server told us we made an error |
|
71 NETWORK_RECV_STATUS_SERVER_FULL, |
|
72 NETWORK_RECV_STATUS_SERVER_BANNED, |
|
73 NETWORK_RECV_STATUS_CLOSE_QUERY, // Done quering the server |
|
74 } NetworkRecvStatus; |
|
75 |
|
76 typedef enum { |
|
77 NETWORK_ERROR_GENERAL, // Try to use thisone like never |
|
78 |
|
79 // Signals from clients |
|
80 NETWORK_ERROR_DESYNC, |
|
81 NETWORK_ERROR_SAVEGAME_FAILED, |
|
82 NETWORK_ERROR_CONNECTION_LOST, |
|
83 NETWORK_ERROR_ILLEGAL_PACKET, |
|
84 |
|
85 // Signals from servers |
|
86 NETWORK_ERROR_NOT_AUTHORIZED, |
|
87 NETWORK_ERROR_NOT_EXPECTED, |
|
88 NETWORK_ERROR_WRONG_REVISION, |
|
89 NETWORK_ERROR_NAME_IN_USE, |
|
90 NETWORK_ERROR_WRONG_PASSWORD, |
|
91 NETWORK_ERROR_PLAYER_MISMATCH, // Happens in CLIENT_COMMAND |
|
92 NETWORK_ERROR_KICKED, |
|
93 NETWORK_ERROR_CHEATER, |
|
94 NETWORK_ERROR_FULL, |
|
95 } NetworkErrorCode; |
|
96 |
|
97 // Actions that can be used for NetworkTextMessage |
|
98 typedef enum { |
|
99 NETWORK_ACTION_JOIN, |
|
100 NETWORK_ACTION_LEAVE, |
|
101 NETWORK_ACTION_SERVER_MESSAGE, |
|
102 NETWORK_ACTION_CHAT, |
|
103 NETWORK_ACTION_CHAT_COMPANY, |
|
104 NETWORK_ACTION_CHAT_CLIENT, |
|
105 NETWORK_ACTION_GIVE_MONEY, |
|
106 NETWORK_ACTION_NAME_CHANGE, |
|
107 } NetworkAction; |
|
108 |
|
109 typedef enum { |
|
110 NETWORK_GAME_PASSWORD, |
|
111 NETWORK_COMPANY_PASSWORD, |
|
112 } NetworkPasswordType; |
|
113 |
|
114 // To keep the clients all together |
|
115 typedef struct NetworkClientState { |
|
116 SOCKET socket; |
|
117 uint16 index; |
|
118 uint32 last_frame; |
|
119 uint32 last_frame_server; |
|
120 byte lag_test; // This byte is used for lag-testing the client |
|
121 |
|
122 ClientStatus status; |
|
123 bool writable; // is client ready to write to? |
|
124 bool has_quit; |
|
125 |
|
126 Packet *packet_queue; // Packets that are awaiting delivery |
|
127 Packet *packet_recv; // Partially received packet |
|
128 |
|
129 CommandPacket *command_queue; // The command-queue awaiting delivery |
|
130 } NetworkClientState; |
|
131 |
|
132 // What packet types are there |
|
133 // WARNING: The first 3 packets can NEVER change order again |
|
134 // it protects old clients from joining newer servers (because SERVER_ERROR |
|
135 // is the respond to a wrong revision) |
|
136 typedef enum { |
|
137 PACKET_SERVER_FULL, |
|
138 PACKET_SERVER_BANNED, |
|
139 PACKET_CLIENT_JOIN, |
|
140 PACKET_SERVER_ERROR, |
|
141 PACKET_CLIENT_COMPANY_INFO, |
|
142 PACKET_SERVER_COMPANY_INFO, |
|
143 PACKET_SERVER_CLIENT_INFO, |
|
144 PACKET_SERVER_NEED_PASSWORD, |
|
145 PACKET_CLIENT_PASSWORD, |
|
146 PACKET_SERVER_WELCOME, |
|
147 PACKET_CLIENT_GETMAP, |
|
148 PACKET_SERVER_WAIT, |
|
149 PACKET_SERVER_MAP, |
|
150 PACKET_CLIENT_MAP_OK, |
|
151 PACKET_SERVER_JOIN, |
|
152 PACKET_SERVER_FRAME, |
|
153 PACKET_SERVER_SYNC, |
|
154 PACKET_CLIENT_ACK, |
|
155 PACKET_CLIENT_COMMAND, |
|
156 PACKET_SERVER_COMMAND, |
|
157 PACKET_CLIENT_CHAT, |
|
158 PACKET_SERVER_CHAT, |
|
159 PACKET_CLIENT_SET_PASSWORD, |
|
160 PACKET_CLIENT_SET_NAME, |
|
161 PACKET_CLIENT_QUIT, |
|
162 PACKET_CLIENT_ERROR, |
|
163 PACKET_SERVER_QUIT, |
|
164 PACKET_SERVER_ERROR_QUIT, |
|
165 PACKET_SERVER_SHUTDOWN, |
|
166 PACKET_SERVER_NEWGAME, |
|
167 PACKET_SERVER_RCON, |
|
168 PACKET_CLIENT_RCON, |
|
169 PACKET_END // Should ALWAYS be on the end of this list!! (period) |
|
170 } PacketType; |
|
171 |
|
172 typedef enum { |
|
173 DESTTYPE_BROADCAST, ///< Send message/notice to all players (All) |
|
174 DESTTYPE_TEAM, ///< Send message/notice to everyone playing the same company (Team) |
|
175 DESTTYPE_CLIENT, ///< Send message/notice to only a certain player (Private) |
|
176 } DestType; |
|
177 |
|
178 CommandPacket *_local_command_queue; |
|
179 |
|
180 SOCKET _udp_client_socket; // udp client socket |
|
181 SOCKET _udp_server_socket; // udp server socket |
|
182 SOCKET _udp_master_socket; // udp master socket |
|
183 |
|
184 // Here we keep track of the clients |
|
185 // (and the client uses [0] for his own communication) |
|
186 NetworkClientState _clients[MAX_CLIENTS]; |
|
187 #define DEREF_CLIENT(i) (&_clients[i]) |
|
188 // This returns the NetworkClientInfo from a NetworkClientState |
|
189 #define DEREF_CLIENT_INFO(cs) (&_network_client_info[cs - _clients]) |
|
190 |
|
191 // Macros to make life a bit more easier |
|
192 #define DEF_CLIENT_RECEIVE_COMMAND(type) NetworkRecvStatus NetworkPacketReceive_ ## type ## _command(Packet *p) |
|
193 #define DEF_CLIENT_SEND_COMMAND(type) void NetworkPacketSend_ ## type ## _command(void) |
|
194 #define DEF_CLIENT_SEND_COMMAND_PARAM(type) void NetworkPacketSend_ ## type ## _command |
|
195 #define DEF_SERVER_RECEIVE_COMMAND(type) void NetworkPacketReceive_ ## type ## _command(NetworkClientState *cs, Packet *p) |
|
196 #define DEF_SERVER_SEND_COMMAND(type) void NetworkPacketSend_ ## type ## _command(NetworkClientState *cs) |
|
197 #define DEF_SERVER_SEND_COMMAND_PARAM(type) void NetworkPacketSend_ ## type ## _command |
|
198 |
|
199 #define SEND_COMMAND(type) NetworkPacketSend_ ## type ## _command |
|
200 #define RECEIVE_COMMAND(type) NetworkPacketReceive_ ## type ## _command |
|
201 |
|
202 #define FOR_ALL_CLIENTS(cs) for (cs = _clients; cs != endof(_clients) && cs->socket != INVALID_SOCKET; cs++) |
|
203 #define FOR_ALL_ACTIVE_CLIENT_INFOS(ci) for (ci = _network_client_info; ci != endof(_network_client_info); ci++) if (ci->client_index != NETWORK_EMPTY_INDEX) |
|
204 |
|
205 Packet *NetworkSend_Init(PacketType type); |
|
206 void NetworkSend_uint8(Packet *packet, uint8 data); |
|
207 void NetworkSend_uint16(Packet *packet, uint16 data); |
|
208 void NetworkSend_uint32(Packet *packet, uint32 data); |
|
209 void NetworkSend_uint64(Packet *packet, uint64 data); |
|
210 void NetworkSend_string(Packet *packet, const char* data); |
|
211 void NetworkSend_Packet(Packet *packet, NetworkClientState *cs); |
|
212 |
|
213 uint8 NetworkRecv_uint8(NetworkClientState *cs, Packet *packet); |
|
214 uint16 NetworkRecv_uint16(NetworkClientState *cs, Packet *packet); |
|
215 uint32 NetworkRecv_uint32(NetworkClientState *cs, Packet *packet); |
|
216 uint64 NetworkRecv_uint64(NetworkClientState *cs, Packet *packet); |
|
217 void NetworkRecv_string(NetworkClientState *cs, Packet *packet, char* buffer, size_t size); |
|
218 Packet *NetworkRecv_Packet(NetworkClientState *cs, NetworkRecvStatus *status); |
|
219 |
|
220 bool NetworkSend_Packets(NetworkClientState *cs); |
|
221 void NetworkExecuteCommand(CommandPacket *cp); |
|
222 void NetworkAddCommandQueue(NetworkClientState *cs, CommandPacket *cp); |
|
223 |
|
224 // from network.c |
|
225 void NetworkCloseClient(NetworkClientState *cs); |
|
226 void CDECL NetworkTextMessage(NetworkAction action, uint16 color, bool self_send, const char *name, const char *str, ...); |
|
227 void NetworkGetClientName(char *clientname, size_t size, const NetworkClientState *cs); |
|
228 uint NetworkCalculateLag(const NetworkClientState *cs); |
|
229 byte NetworkGetCurrentLanguageIndex(void); |
|
230 NetworkClientInfo *NetworkFindClientInfoFromIndex(uint16 client_index); |
|
231 NetworkClientInfo *NetworkFindClientInfoFromIP(const char *ip); |
|
232 NetworkClientState *NetworkFindClientStateFromIndex(uint16 client_index); |
|
233 unsigned long NetworkResolveHost(const char *hostname); |
|
234 char* GetNetworkErrorMsg(char* buf, NetworkErrorCode err, const char* last); |
|
235 |
|
236 #endif /* ENABLE_NETWORK */ |
|
237 |
|
238 #endif /* NETWORK_DATA_H */ |
|