1 /* $Id$ */ |
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2 |
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3 #ifndef NETWORK_SERVER_H |
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4 #define NETWORK_SERVER_H |
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5 |
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6 #ifdef ENABLE_NETWORK |
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7 |
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8 DEF_SERVER_SEND_COMMAND(PACKET_SERVER_MAP); |
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9 DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR_QUIT)(NetworkClientState *cs, uint16 client_index, NetworkErrorCode errorno); |
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10 DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR)(NetworkClientState *cs, NetworkErrorCode error); |
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11 DEF_SERVER_SEND_COMMAND(PACKET_SERVER_SHUTDOWN); |
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12 DEF_SERVER_SEND_COMMAND(PACKET_SERVER_NEWGAME); |
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13 DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_RCON)(NetworkClientState *cs, uint16 color, const char *command); |
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14 |
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15 bool NetworkFindName(char new_name[NETWORK_CLIENT_NAME_LENGTH]); |
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16 void NetworkServer_HandleChat(NetworkAction action, DestType type, int dest, const char *msg, uint16 from_index); |
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17 |
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18 bool NetworkServer_ReadPackets(NetworkClientState *cs); |
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19 void NetworkServer_Tick(bool send_frame); |
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20 void NetworkServerMonthlyLoop(void); |
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21 void NetworkServerYearlyLoop(void); |
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22 |
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23 static inline const char* GetPlayerIP(const NetworkClientInfo* ci) |
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24 { |
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25 struct in_addr addr; |
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26 |
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27 addr.s_addr = ci->client_ip; |
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28 return inet_ntoa(addr); |
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29 } |
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30 |
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31 #else /* ENABLE_NETWORK */ |
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32 /* Network function stubs when networking is disabled */ |
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33 |
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34 static inline void NetworkServerMonthlyLoop(void) {} |
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35 static inline void NetworkServerYearlyLoop(void) {} |
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36 |
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37 #endif /* ENABLE_NETWORK */ |
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38 |
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39 #endif /* NETWORK_SERVER_H */ |
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