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24 #include "station.h" |
24 #include "station.h" |
25 #include "thread.h" |
25 #include "thread.h" |
26 #include "town.h" |
26 #include "town.h" |
27 #include "player.h" |
27 #include "player.h" |
28 #include "saveload.h" |
28 #include "saveload.h" |
29 #include "network.h" |
29 #include "network/network.h" |
30 #include "variables.h" |
30 #include "variables.h" |
31 #include <setjmp.h> |
31 #include <setjmp.h> |
32 |
32 |
33 const uint16 SAVEGAME_VERSION = 43; |
33 const uint16 SAVEGAME_VERSION = 43; |
34 uint16 _sl_version; /// the major savegame version identifier |
34 uint16 _sl_version; /// the major savegame version identifier |
1040 |
1040 |
1041 //******************************************** |
1041 //******************************************** |
1042 //********** START OF MEMORY CODE (in ram)**** |
1042 //********** START OF MEMORY CODE (in ram)**** |
1043 //******************************************** |
1043 //******************************************** |
1044 |
1044 |
1045 #include "network.h" |
|
1046 #include "table/strings.h" |
1045 #include "table/strings.h" |
1047 #include "table/sprites.h" |
1046 #include "table/sprites.h" |
1048 #include "gfx.h" |
1047 #include "gfx.h" |
1049 #include "gui.h" |
1048 #include "gui.h" |
1050 |
1049 |