equal
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1 /* $Id$ */ |
1 /* $Id$ */ |
2 |
2 |
3 #ifndef SPRITECACHE_H |
3 #ifndef SPRITECACHE_H |
4 #define SPRITECACHE_H |
4 #define SPRITECACHE_H |
5 |
5 |
6 typedef struct Sprite { |
6 struct Sprite { |
7 byte info; |
7 byte info; |
8 byte height; |
8 byte height; |
9 uint16 width; |
9 uint16 width; |
10 int16 x_offs; |
10 int16 x_offs; |
11 int16 y_offs; |
11 int16 y_offs; |
12 byte data[VARARRAY_SIZE]; |
12 byte data[VARARRAY_SIZE]; |
13 } Sprite; |
13 }; |
14 |
14 |
15 const void *GetRawSprite(SpriteID sprite); |
15 const void *GetRawSprite(SpriteID sprite); |
16 bool SpriteExists(SpriteID sprite); |
16 bool SpriteExists(SpriteID sprite); |
17 |
17 |
18 static inline const Sprite *GetSprite(SpriteID sprite) |
18 static inline const Sprite *GetSprite(SpriteID sprite) |
23 static inline const byte *GetNonSprite(SpriteID sprite) |
23 static inline const byte *GetNonSprite(SpriteID sprite) |
24 { |
24 { |
25 return (byte*)GetRawSprite(sprite); |
25 return (byte*)GetRawSprite(sprite); |
26 } |
26 } |
27 |
27 |
28 void GfxInitSpriteMem(void); |
28 void GfxInitSpriteMem(); |
29 void IncreaseSpriteLRU(void); |
29 void IncreaseSpriteLRU(); |
30 |
30 |
31 bool LoadNextSprite(int load_index, byte file_index); |
31 bool LoadNextSprite(int load_index, byte file_index); |
32 void DupSprite(SpriteID old_spr, SpriteID new_spr); |
32 void DupSprite(SpriteID old_spr, SpriteID new_spr); |
33 void SkipSprites(uint count); |
33 void SkipSprites(uint count); |
34 |
34 |