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1 /* $Id$ */ |
1 /* $Id$ */ |
2 |
2 |
3 #ifndef MACOS_H |
3 #ifndef MACOS_H |
4 #define MACOS_H |
4 #define MACOS_H |
5 |
5 |
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6 /* |
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7 * Functions to show the popup window |
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8 * use ShowMacDialog when you want to control title, message and text on the button |
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9 * ShowMacAssertDialog is used by assert |
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10 * ShowMacErrorDialog should be used when an unrecoverable error shows up. It only contains the title, which will should tell what went wrong |
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11 * the function then adds text that tells the user to update and then report the bug if it's present in the newest version |
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12 * It also quits in a nice way since we call it when we know something happened that will crash OpenTTD (like a needed pointer turns out to be NULL or similar) |
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13 */ |
6 void ShowMacDialog ( const char *title, const char *message, const char *buttonLabel ); |
14 void ShowMacDialog ( const char *title, const char *message, const char *buttonLabel ); |
7 void ShowMacAssertDialog ( const char *function, const char *file, const int line, const char *expression ); |
15 void ShowMacAssertDialog ( const char *function, const char *file, const int line, const char *expression ); |
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16 void ShowMacErrorDialog(const char *error); |
8 |
17 |
9 // Since MacOS X users will never see an assert unless they started the game from a terminal |
18 // Since MacOS X users will never see an assert unless they started the game from a terminal |
10 // we're using a custom assert(e) macro. |
19 // we're using a custom assert(e) macro. |
11 #undef assert |
20 #undef assert |
12 |
21 |