equal
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inserted
replaced
261 void SaveToHighScore(void); |
261 void SaveToHighScore(void); |
262 void LoadFromHighScore(void); |
262 void LoadFromHighScore(void); |
263 int8 SaveHighScoreValue(const Player *p); |
263 int8 SaveHighScoreValue(const Player *p); |
264 int8 SaveHighScoreValueNetwork(void); |
264 int8 SaveHighScoreValueNetwork(void); |
265 |
265 |
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266 void InitialiseEngineReplacement(Player *p); |
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267 EngineID EngineReplacement(const Player *p, EngineID engine); |
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268 bool EngineHasReplacement(const Player *p, EngineID engine); |
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269 int32 AddEngineReplacement(Player *p, EngineID old_engine, EngineID new_engine, uint32 flags); |
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270 int32 RemoveEngineReplacement(Player *p, EngineID engine, uint32 flags); |
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271 |
266 #endif /* PLAYER_H */ |
272 #endif /* PLAYER_H */ |