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3 /** @file 32bpp_anim.hpp */ |
3 /** @file 32bpp_anim.hpp */ |
4 |
4 |
5 #ifndef BLITTER_32BPP_ANIM_HPP |
5 #ifndef BLITTER_32BPP_ANIM_HPP |
6 #define BLITTER_32BPP_ANIM_HPP |
6 #define BLITTER_32BPP_ANIM_HPP |
7 |
7 |
8 #include "32bpp_simple.hpp" |
8 #include "32bpp_optimized.hpp" |
9 #include "factory.hpp" |
9 #include "factory.hpp" |
10 |
10 |
11 class Blitter_32bppAnim : public Blitter_32bppSimple { |
11 class Blitter_32bppAnim : public Blitter_32bppOptimized { |
12 private: |
12 private: |
13 uint8 *anim_buf; ///< In this buffer we keep track of the 8bpp indexes so we can do palette animation |
13 uint8 *anim_buf; ///< In this buffer we keep track of the 8bpp indexes so we can do palette animation |
14 int anim_buf_width; |
14 int anim_buf_width; |
15 int anim_buf_height; |
15 int anim_buf_height; |
16 |
16 |