equal
deleted
inserted
replaced
161 } |
161 } |
162 |
162 |
163 bool CheckBridge_Stuff(BridgeType bridge_type, uint bridge_len, uint32 flags) |
163 bool CheckBridge_Stuff(BridgeType bridge_type, uint bridge_len, uint32 flags) |
164 { |
164 { |
165 if (flags & DC_QUERY_COST) { |
165 if (flags & DC_QUERY_COST) { |
166 return bridge_len <= (_settings_game.construction.longbridges ? 100 : 16); |
166 return bridge_len <= (_settings_game.construction.longbridges ? 100U : 16U); |
167 } |
167 } |
168 |
168 |
169 if (bridge_type >= MAX_BRIDGES) return false; |
169 if (bridge_type >= MAX_BRIDGES) return false; |
170 |
170 |
171 const BridgeSpec *b = GetBridgeSpec(bridge_type); |
171 const BridgeSpec *b = GetBridgeSpec(bridge_type); |