src/network/network.cpp
changeset 11124 cc6f23e84ef4
parent 10882 f047317b321c
child 11153 cee0888d135a
equal deleted inserted replaced
11123:a3752bbcc23b 11124:cc6f23e84ef4
    39 #ifdef DEBUG_DUMP_COMMANDS
    39 #ifdef DEBUG_DUMP_COMMANDS
    40 	#include "../core/alloc_func.hpp"
    40 	#include "../core/alloc_func.hpp"
    41 #endif /* DEBUG_DUMP_COMMANDS */
    41 #endif /* DEBUG_DUMP_COMMANDS */
    42 #include "table/strings.h"
    42 #include "table/strings.h"
    43 
    43 
    44 bool _network_reload_cfg;
       
    45 bool _network_server;     ///< network-server is active
    44 bool _network_server;     ///< network-server is active
    46 bool _network_available;  ///< is network mode available?
    45 bool _network_available;  ///< is network mode available?
    47 bool _network_dedicated;  ///< are we a dedicated server?
    46 bool _network_dedicated;  ///< are we a dedicated server?
    48 bool _is_network_server;  ///< Does this client wants to be a network-server?
    47 bool _is_network_server;  ///< Does this client wants to be a network-server?
    49 NetworkServerGameInfo _network_game_info;
    48 NetworkServerGameInfo _network_game_info;