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39 #ifdef DEBUG_DUMP_COMMANDS |
39 #ifdef DEBUG_DUMP_COMMANDS |
40 #include "../core/alloc_func.hpp" |
40 #include "../core/alloc_func.hpp" |
41 #endif /* DEBUG_DUMP_COMMANDS */ |
41 #endif /* DEBUG_DUMP_COMMANDS */ |
42 #include "table/strings.h" |
42 #include "table/strings.h" |
43 |
43 |
44 bool _network_reload_cfg; |
|
45 bool _network_server; ///< network-server is active |
44 bool _network_server; ///< network-server is active |
46 bool _network_available; ///< is network mode available? |
45 bool _network_available; ///< is network mode available? |
47 bool _network_dedicated; ///< are we a dedicated server? |
46 bool _network_dedicated; ///< are we a dedicated server? |
48 bool _is_network_server; ///< Does this client wants to be a network-server? |
47 bool _is_network_server; ///< Does this client wants to be a network-server? |
49 NetworkServerGameInfo _network_game_info; |
48 NetworkServerGameInfo _network_game_info; |