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4 |
4 |
5 #include "stdafx.h" |
5 #include "stdafx.h" |
6 #include "openttd.h" |
6 #include "openttd.h" |
7 #include "landscape.h" |
7 #include "landscape.h" |
8 #include "player_func.h" |
8 #include "player_func.h" |
9 #include "table/sprites.h" |
|
10 #include "variables.h" |
9 #include "variables.h" |
11 #include "thread.h" |
10 #include "thread.h" |
12 #include "command_func.h" |
11 #include "command_func.h" |
13 #include "genworld.h" |
12 #include "genworld.h" |
14 #include "gfxinit.h" |
13 #include "gfxinit.h" |
22 #include "map_func.h" |
21 #include "map_func.h" |
23 #include "date_func.h" |
22 #include "date_func.h" |
24 #include "core/random_func.hpp" |
23 #include "core/random_func.hpp" |
25 #include "engine.h" |
24 #include "engine.h" |
26 |
25 |
|
26 #include "table/sprites.h" |
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27 |
27 void GenerateClearTile(); |
28 void GenerateClearTile(); |
28 void GenerateIndustries(); |
29 void GenerateIndustries(); |
29 void GenerateUnmovables(); |
30 void GenerateUnmovables(); |
30 bool GenerateTowns(); |
31 bool GenerateTowns(); |
31 void GenerateTrees(); |
32 void GenerateTrees(); |