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5 #include "stdafx.h" |
5 #include "stdafx.h" |
6 #include "openttd.h" |
6 #include "openttd.h" |
7 #include "bridge_map.h" |
7 #include "bridge_map.h" |
8 #include "debug.h" |
8 #include "debug.h" |
9 #include "station_map.h" |
9 #include "station_map.h" |
10 #include "table/sprites.h" |
|
11 #include "table/strings.h" |
|
12 #include "station.h" |
10 #include "station.h" |
13 #include "town.h" |
11 #include "town.h" |
14 #include "news.h" |
12 #include "news.h" |
15 #include "saveload.h" |
13 #include "saveload.h" |
16 #include "player_func.h" |
14 #include "player_func.h" |
30 #include "functions.h" |
28 #include "functions.h" |
31 #include "window_func.h" |
29 #include "window_func.h" |
32 #include "date_func.h" |
30 #include "date_func.h" |
33 #include "variables.h" |
31 #include "variables.h" |
34 |
32 |
|
33 #include "table/sprites.h" |
|
34 #include "table/strings.h" |
|
35 |
35 Station::Station(TileIndex tile) |
36 Station::Station(TileIndex tile) |
36 { |
37 { |
37 DEBUG(station, cDebugCtorLevel, "I+%3d", index); |
38 DEBUG(station, cDebugCtorLevel, "I+%3d", index); |
38 |
39 |
39 xy = tile; |
40 xy = tile; |