equal
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191 { |
191 { |
192 // Initialize the autoreplace array. Needs to be cleared between each game |
192 // Initialize the autoreplace array. Needs to be cleared between each game |
193 uint i; |
193 uint i; |
194 for (i = 0; i < lengthof(_autoreplace_array); i++) |
194 for (i = 0; i < lengthof(_autoreplace_array); i++) |
195 _autoreplace_array[i] = i; |
195 _autoreplace_array[i] = i; |
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196 |
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197 _railtype_selected_in_replace_gui = 0; |
196 |
198 |
197 AddTypeToEngines(); // make sure all engines have a type |
199 AddTypeToEngines(); // make sure all engines have a type |
198 |
200 |
199 SetObjectToPlace(1, 0, 0, 0); |
201 SetObjectToPlace(1, 0, 0, 0); |
200 |
202 |