42 |
42 |
43 struct NetworkPlayerInfo { |
43 struct NetworkPlayerInfo { |
44 char company_name[NETWORK_NAME_LENGTH]; // Company name |
44 char company_name[NETWORK_NAME_LENGTH]; // Company name |
45 char password[NETWORK_PASSWORD_LENGTH]; // The password for the player |
45 char password[NETWORK_PASSWORD_LENGTH]; // The password for the player |
46 Year inaugurated_year; // What year the company started in |
46 Year inaugurated_year; // What year the company started in |
47 int64 company_value; // The company value |
47 Money company_value; // The company value |
48 int64 money; // The amount of money the company has |
48 Money money; // The amount of money the company has |
49 int64 income; // How much did the company earned last year |
49 Money income; // How much did the company earned last year |
50 uint16 performance; // What was his performance last month? |
50 uint16 performance; // What was his performance last month? |
51 bool use_password; // Is there a password |
51 bool use_password; // Is there a password |
52 uint16 num_vehicle[NETWORK_VEHICLE_TYPES]; // How many vehicles are there of this type? |
52 uint16 num_vehicle[NETWORK_VEHICLE_TYPES]; // How many vehicles are there of this type? |
53 uint16 num_station[NETWORK_STATION_TYPES]; // How many stations are there of this type? |
53 uint16 num_station[NETWORK_STATION_TYPES]; // How many stations are there of this type? |
54 char players[NETWORK_PLAYERS_LENGTH]; // The players that control this company (Name1, name2, ..) |
54 char players[NETWORK_PLAYERS_LENGTH]; // The players that control this company (Name1, name2, ..) |