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157 Town(TileIndex tile = 0); |
157 Town(TileIndex tile = 0); |
158 |
158 |
159 /** Destroy the town */ |
159 /** Destroy the town */ |
160 ~Town(); |
160 ~Town(); |
161 |
161 |
162 bool IsValid() const { return this->xy != 0; } |
162 inline bool IsValid() const { return this->xy != 0; } |
163 |
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164 void QuickFree(); |
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165 }; |
163 }; |
166 |
164 |
167 struct HouseSpec { |
165 struct HouseSpec { |
168 /* Standard properties */ |
166 /* Standard properties */ |
169 Year min_date; ///< introduction year of the house |
167 Year min_date; ///< introduction year of the house |