equal
deleted
inserted
replaced
24 }; |
24 }; |
25 |
25 |
26 /** |
26 /** |
27 * Load a sprite from the disk and return a sprite struct which is the same for all loaders. |
27 * Load a sprite from the disk and return a sprite struct which is the same for all loaders. |
28 */ |
28 */ |
29 virtual bool LoadSprite(SpriteLoader::Sprite *sprite, uint8 file_slot, uint32 file_pos) = 0; |
29 virtual bool LoadSprite(SpriteLoader::Sprite *sprite, uint8 file_slot, size_t file_pos) = 0; |
30 |
30 |
31 virtual ~SpriteLoader() { } |
31 virtual ~SpriteLoader() { } |
32 }; |
32 }; |
33 |
33 |
34 #endif /* SPRITELOADER_HPP */ |
34 #endif /* SPRITELOADER_HPP */ |