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1 /* $Id$ */ |
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2 |
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3 /** @file vehicle.cpp Base implementations of all vehicles. */ |
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4 |
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5 #include "stdafx.h" |
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6 #include "openttd.h" |
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7 #include "vehicle_type.h" |
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8 #include "vehicle_func.h" |
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9 #include "vehicle_base.h" |
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10 #include "vehicle_gui.h" |
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11 #include "core/alloc_func.hpp" |
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12 #include "train.h" |
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13 #include "vehiclelist.h" |
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14 |
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15 /** |
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16 * Generate a list of vehicles inside a depot. |
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17 * @param type Type of vehicle |
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18 * @param tile The tile the depot is located on |
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19 * @param engines Pointer to list to add vehicles to |
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20 * @param wagons Pointer to list to add wagons to (can be NULL) |
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21 */ |
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22 void BuildDepotVehicleList(VehicleType type, TileIndex tile, VehicleList *engines, VehicleList *wagons) |
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23 { |
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24 engines->Clear(); |
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25 if (wagons != NULL && wagons != engines) wagons->Clear(); |
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26 |
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27 const Vehicle *v; |
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28 FOR_ALL_VEHICLES(v) { |
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29 /* General tests for all vehicle types */ |
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30 if (v->type != type) continue; |
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31 if (v->tile != tile) continue; |
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32 |
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33 switch (type) { |
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34 case VEH_TRAIN: |
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35 if (v->u.rail.track != TRACK_BIT_DEPOT) continue; |
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36 if (wagons != NULL && IsFreeWagon(v)) { |
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37 *wagons->Append() = v; |
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38 continue; |
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39 } |
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40 break; |
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41 |
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42 default: |
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43 if (!v->IsInDepot()) continue; |
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44 break; |
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45 } |
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46 |
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47 if (!v->IsPrimaryVehicle()) continue; |
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48 |
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49 *engines->Append() = v; |
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50 } |
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51 |
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52 /* Ensure the lists are not wasting too much space. If the lists are fresh |
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53 * (i.e. built within a command) then this will actually do nothing. */ |
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54 engines->Compact(); |
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55 if (wagons != NULL && wagons != engines) wagons->Compact(); |
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56 } |
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57 |
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58 /** |
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59 * Generate a list of vehicles based on window type. |
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60 * @param list Pointer to list to add vehicles to |
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61 * @param type Type of vehicle |
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62 * @param owner Player to generate list for |
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63 * @param index This parameter has different meanings depending on window_type |
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64 * <ul> |
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65 * <li>VLW_STATION_LIST: index of station to generate a list for</li> |
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66 * <li>VLW_SHARED_ORDERS: index of order to generate a list for<li> |
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67 * <li>VLW_STANDARD: not used<li> |
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68 * <li>VLW_DEPOT_LIST: TileIndex of the depot/hangar to make the list for</li> |
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69 * <li>VLW_GROUP_LIST: index of group to generate a list for</li> |
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70 * </ul> |
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71 * @param window_type The type of window the list is for, using the VLW_ flags in vehicle_gui.h |
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72 */ |
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73 void GenerateVehicleSortList(VehicleList *list, VehicleType type, PlayerID owner, uint32 index, uint16 window_type) |
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74 { |
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75 list->Clear(); |
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76 |
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77 const Vehicle *v; |
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78 |
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79 switch (window_type) { |
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80 case VLW_STATION_LIST: |
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81 FOR_ALL_VEHICLES(v) { |
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82 if (v->type == type && v->IsPrimaryVehicle()) { |
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83 const Order *order; |
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84 |
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85 FOR_VEHICLE_ORDERS(v, order) { |
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86 if (order->IsType(OT_GOTO_STATION) && order->GetDestination() == index) { |
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87 *list->Append() = v; |
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88 break; |
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89 } |
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90 } |
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91 } |
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92 } |
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93 break; |
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94 |
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95 case VLW_SHARED_ORDERS: |
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96 FOR_ALL_VEHICLES(v) { |
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97 /* Find a vehicle with the order in question */ |
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98 if (v->orders != NULL && v->orders->index == index) { |
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99 /* Add all vehicles from this vehicle's shared order list */ |
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100 for (v = GetFirstVehicleFromSharedList(v); v != NULL; v = v->next_shared) { |
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101 *list->Append() = v; |
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102 } |
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103 break; |
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104 } |
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105 } |
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106 break; |
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107 |
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108 case VLW_STANDARD: |
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109 FOR_ALL_VEHICLES(v) { |
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110 if (v->type == type && v->owner == owner && v->IsPrimaryVehicle()) { |
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111 *list->Append() = v; |
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112 } |
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113 } |
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114 break; |
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115 |
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116 case VLW_DEPOT_LIST: |
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117 FOR_ALL_VEHICLES(v) { |
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118 if (v->type == type && v->IsPrimaryVehicle()) { |
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119 const Order *order; |
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120 |
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121 FOR_VEHICLE_ORDERS(v, order) { |
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122 if (order->IsType(OT_GOTO_DEPOT) && order->GetDestination() == index) { |
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123 *list->Append() = v; |
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124 break; |
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125 } |
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126 } |
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127 } |
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128 } |
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129 break; |
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130 |
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131 case VLW_GROUP_LIST: |
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132 FOR_ALL_VEHICLES(v) { |
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133 if (v->type == type && v->IsPrimaryVehicle() && |
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134 v->owner == owner && v->group_id == index) { |
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135 *list->Append() = v; |
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136 } |
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137 } |
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138 break; |
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139 |
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140 default: NOT_REACHED(); break; |
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141 } |
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142 |
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143 list->Compact(); |
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144 } |