equal
deleted
inserted
replaced
288 <li>m5 bits 2..0: construction counter, for buildings under construction incremented on every periodic tile processing, on wraparound the stage of construction in m3 is increased</li> |
288 <li>m5 bits 2..0: construction counter, for buildings under construction incremented on every periodic tile processing, on wraparound the stage of construction in m3 is increased</li> |
289 <li>for large office blocks (types <tt>04</tt> and <tt>05</tt>): |
289 <li>for large office blocks (types <tt>04</tt> and <tt>05</tt>): |
290 <ul> |
290 <ul> |
291 <li>m1 bits 6..0: position of the lift</li> |
291 <li>m1 bits 6..0: position of the lift</li> |
292 <li>m1 bit 7: if set the lift is moving</li> |
292 <li>m1 bit 7: if set the lift is moving</li> |
293 <li>m5 bit 7: if set then m5 bits 5..0 hold the final position of the lift divided by 6 (valid values 0..6 except 1)</li> |
293 <li>m5 bit 7: if set then m5 bits 5..0 hold the destination floor of the lift, which could be 0..6, except 1, so the building has 6 effective floors. This due to the fact that the first floor is 2 'normal' floors high. One 'normal' floor has a height of 6 lift positions.</li> |
294 </ul></li> |
294 </ul></li> |
295 </ul> |
295 </ul> |
296 </td></tr> |
296 </td></tr> |
297 |
297 |
298 <tr><td valign=top nowrap><a name="Class4"><tt> 4 </tt></a></td><td> |
298 <tr><td valign=top nowrap><a name="Class4"><tt> 4 </tt></a></td><td> |