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15 #include "player.h" |
15 #include "player.h" |
16 #include "sound.h" |
16 #include "sound.h" |
17 #include "npf.h" |
17 #include "npf.h" |
18 #include "depot.h" |
18 #include "depot.h" |
19 #include "vehicle_gui.h" |
19 #include "vehicle_gui.h" |
|
20 #include "newgrf_engine.h" |
20 |
21 |
21 static const uint16 _ship_sprites[] = {0x0E5D, 0x0E55, 0x0E65, 0x0E6D}; |
22 static const uint16 _ship_sprites[] = {0x0E5D, 0x0E55, 0x0E65, 0x0E6D}; |
22 static const byte _ship_sometracks[4] = {0x19, 0x16, 0x25, 0x2A}; |
23 static const byte _ship_sometracks[4] = {0x19, 0x16, 0x25, 0x2A}; |
23 |
24 |
24 static byte GetTileShipTrackStatus(TileIndex tile) |
25 static byte GetTileShipTrackStatus(TileIndex tile) |