src/genworld_gui.cpp
branchgamebalance
changeset 9909 dce9a6923bb7
parent 9906 6f41b8713b65
child 9911 0b8b245a2391
equal deleted inserted replaced
9908:0fa543611bbe 9909:dce9a6923bb7
   897 	while (IsGeneratingWorldReadyForPaint()) { CSleep(10); }
   897 	while (IsGeneratingWorldReadyForPaint()) { CSleep(10); }
   898 }
   898 }
   899 
   899 
   900 /**
   900 /**
   901  * Set the total of a stage of the world generation.
   901  * Set the total of a stage of the world generation.
   902  * @param class the current class we are in.
   902  * @param cls the current class we are in.
   903  * @param total Set the total expected items for this class.
   903  * @param total Set the total expected items for this class.
   904  *
   904  *
   905  * Warning: this function isn't clever. Don't go from class 4 to 3. Go upwards, always.
   905  * Warning: this function isn't clever. Don't go from class 4 to 3. Go upwards, always.
   906  *  Also, progress works if total is zero, total works if progress is zero.
   906  *  Also, progress works if total is zero, total works if progress is zero.
   907  */
   907  */
   912 	_SetGeneratingWorldProgress(cls, 0, total);
   912 	_SetGeneratingWorldProgress(cls, 0, total);
   913 }
   913 }
   914 
   914 
   915 /**
   915 /**
   916  * Increases the current stage of the world generation with one.
   916  * Increases the current stage of the world generation with one.
   917  * @param class the current class we are in.
   917  * @param cls the current class we are in.
   918  *
   918  *
   919  * Warning: this function isn't clever. Don't go from class 4 to 3. Go upwards, always.
   919  * Warning: this function isn't clever. Don't go from class 4 to 3. Go upwards, always.
   920  *  Also, progress works if total is zero, total works if progress is zero.
   920  *  Also, progress works if total is zero, total works if progress is zero.
   921  */
   921  */
   922 void IncreaseGeneratingWorldProgress(gwp_class cls)
   922 void IncreaseGeneratingWorldProgress(gwp_class cls)