src/network/network_udp.cpp
branchnoai
changeset 9694 e72987579514
parent 9631 8a2d1c2ceb88
child 9722 ebf0ece7d8f6
equal deleted inserted replaced
9693:31fcaa5375a1 9694:e72987579514
    42 };
    42 };
    43 
    43 
    44 DEF_UDP_RECEIVE_COMMAND(Master, PACKET_UDP_MASTER_ACK_REGISTER)
    44 DEF_UDP_RECEIVE_COMMAND(Master, PACKET_UDP_MASTER_ACK_REGISTER)
    45 {
    45 {
    46 	_network_advertise_retries = 0;
    46 	_network_advertise_retries = 0;
    47 	DEBUG(net, 2, "[udp] advertising on master server successfull");
    47 	DEBUG(net, 2, "[udp] advertising on master server successful");
    48 
    48 
    49 	/* We are advertised, but we don't want to! */
    49 	/* We are advertised, but we don't want to! */
    50 	if (!_network_advertise) NetworkUDPRemoveAdvertise();
    50 	if (!_network_advertise) NetworkUDPRemoveAdvertise();
    51 }
    51 }
    52 
    52 
   488 	out_addr.sin_port = htons(port);
   488 	out_addr.sin_port = htons(port);
   489 	out_addr.sin_addr.s_addr = NetworkResolveHost(host);
   489 	out_addr.sin_addr.s_addr = NetworkResolveHost(host);
   490 
   490 
   491 	// Clear item in gamelist
   491 	// Clear item in gamelist
   492 	item = NetworkGameListAddItem(inet_addr(inet_ntoa(out_addr.sin_addr)), ntohs(out_addr.sin_port));
   492 	item = NetworkGameListAddItem(inet_addr(inet_ntoa(out_addr.sin_addr)), ntohs(out_addr.sin_port));
   493 	memset(&item->info, 0, sizeof(item->info));
   493 	if (StrEmpty(item->info.server_name)) {
   494 	ttd_strlcpy(item->info.server_name, host, lengthof(item->info.server_name));
   494 		memset(&item->info, 0, sizeof(item->info));
   495 	ttd_strlcpy(item->info.hostname, host, lengthof(item->info.hostname));
   495 		ttd_strlcpy(item->info.server_name, host, lengthof(item->info.server_name));
   496 	item->online   = false;
   496 		ttd_strlcpy(item->info.hostname, host, lengthof(item->info.hostname));
       
   497 		item->online = false;
       
   498 	}
   497 	item->manually = manually;
   499 	item->manually = manually;
   498 
   500 
   499 	// Init the packet
   501 	// Init the packet
   500 	Packet p(PACKET_UDP_CLIENT_FIND_SERVER);
   502 	Packet p(PACKET_UDP_CLIENT_FIND_SERVER);
   501 	_udp_client_socket->SendPacket(&p, &out_addr);
   503 	_udp_client_socket->SendPacket(&p, &out_addr);