equal
deleted
inserted
replaced
3265 if (!(st->facilities & FACIL_AIRPORT)) continue; |
3265 if (!(st->facilities & FACIL_AIRPORT)) continue; |
3266 |
3266 |
3267 // Do we own the airport? (Oilrigs aren't owned, though.) |
3267 // Do we own the airport? (Oilrigs aren't owned, though.) |
3268 if (st->owner != OWNER_NONE && st->owner != _current_player) continue; |
3268 if (st->owner != OWNER_NONE && st->owner != _current_player) continue; |
3269 |
3269 |
3270 AirportFTAClass::Flags flags = GetAirport(st->airport_type)->flags; |
3270 AirportFTAClass::Flags flags = st->Airport()->flags; |
3271 |
3271 |
3272 if (!(flags & (p->ai.build_kind == 1 && i == 0 ? AirportFTAClass::HELICOPTERS : AirportFTAClass::AIRPLANES))) { |
3272 if (!(flags & (p->ai.build_kind == 1 && i == 0 ? AirportFTAClass::HELICOPTERS : AirportFTAClass::AIRPLANES))) { |
3273 continue; |
3273 continue; |
3274 } |
3274 } |
3275 |
3275 |
3467 veh = AiChooseAircraftToBuild(p->player_money, p->ai.build_kind != 0 ? 0 : AIR_CTOL); |
3467 veh = AiChooseAircraftToBuild(p->player_money, p->ai.build_kind != 0 ? 0 : AIR_CTOL); |
3468 if (veh == INVALID_ENGINE) return; |
3468 if (veh == INVALID_ENGINE) return; |
3469 |
3469 |
3470 /* XXX - Have the AI pick the hangar terminal in an airport. Eg get airport-type |
3470 /* XXX - Have the AI pick the hangar terminal in an airport. Eg get airport-type |
3471 * and offset to the FIRST depot because the AI picks the st->xy tile */ |
3471 * and offset to the FIRST depot because the AI picks the st->xy tile */ |
3472 tile += ToTileIndexDiff(GetAirport(GetStationByTile(tile)->airport_type)->airport_depots[0]); |
3472 tile += ToTileIndexDiff(GetStationByTile(tile)->Airport()->airport_depots[0]); |
3473 if (CmdFailed(DoCommand(tile, veh, 0, DC_EXEC, CMD_BUILD_AIRCRAFT))) return; |
3473 if (CmdFailed(DoCommand(tile, veh, 0, DC_EXEC, CMD_BUILD_AIRCRAFT))) return; |
3474 loco_id = _new_vehicle_id; |
3474 loco_id = _new_vehicle_id; |
3475 |
3475 |
3476 for (i = 0; p->ai.order_list_blocks[i] != 0xFF; i++) { |
3476 for (i = 0; p->ai.order_list_blocks[i] != 0xFF; i++) { |
3477 AiBuildRec *aib = (&p->ai.src) + p->ai.order_list_blocks[i]; |
3477 AiBuildRec *aib = (&p->ai.src) + p->ai.order_list_blocks[i]; |