equal
deleted
inserted
replaced
41 void AI_StartNewAI(PlayerID player); |
41 void AI_StartNewAI(PlayerID player); |
42 void AI_PlayerDied(PlayerID player); |
42 void AI_PlayerDied(PlayerID player); |
43 void AI_RunGameLoop(); |
43 void AI_RunGameLoop(); |
44 void AI_Initialize(); |
44 void AI_Initialize(); |
45 void AI_Uninitialize(); |
45 void AI_Uninitialize(); |
46 int32 AI_DoCommand(TileIndex tile, uint32 p1, uint32 p2, uint32 flags, uint procc); |
46 CommandCost AI_DoCommand(TileIndex tile, uint32 p1, uint32 p2, uint32 flags, uint procc); |
47 int32 AI_DoCommandCc(TileIndex tile, uint32 p1, uint32 p2, uint32 flags, uint procc, CommandCallback* callback); |
47 CommandCost AI_DoCommandCc(TileIndex tile, uint32 p1, uint32 p2, uint32 flags, uint procc, CommandCallback* callback); |
48 |
48 |
49 /** Is it allowed to start a new AI. |
49 /** Is it allowed to start a new AI. |
50 * This function checks some boundries to see if we should launch a new AI. |
50 * This function checks some boundries to see if we should launch a new AI. |
51 * @return True if we can start a new AI. |
51 * @return True if we can start a new AI. |
52 */ |
52 */ |