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1 /* $Id$ */ |
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2 |
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3 /** @file 8bpp.hpp */ |
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4 |
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5 #ifndef BLITTER_8BPP_SIMPLE_HPP |
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6 #define BLITTER_8BPP_SIMPLE_HPP |
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7 |
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8 #include "blitter.hpp" |
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9 |
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10 typedef Pixel Pixel8; |
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11 |
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12 class Blitter_8bppSimple : public Blitter { |
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13 public: |
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14 uint8 GetScreenDepth() { return 8; } |
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15 |
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16 void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom); |
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17 |
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18 Sprite *Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator); |
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19 }; |
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20 |
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21 class FBlitter_8bppSimple: public BlitterFactory<FBlitter_8bppSimple> { |
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22 public: |
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23 /* virtual */ const char *GetName() { return "8bpp-simple"; } |
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24 |
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25 /* virtual */ const char *GetDescription() { return "8bpp Simple Blitter (relative slow, but never wrong)"; } |
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26 |
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27 /* virtual */ Blitter *CreateInstance() { return new Blitter_8bppSimple(); } |
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28 }; |
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29 |
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30 #endif /* BLITTER_8BPP_SIMPLE_HPP */ |
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