src/blitter/base.hpp
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9912:1ac8aac92385 9913:e79cd19772dd
       
     1 /* $Id$ */
       
     2 
       
     3 #ifndef BLITTER_BASE_HPP
       
     4 #define BLITTER_BASE_HPP
       
     5 
       
     6 #include "../spritecache.h"
       
     7 #include "../spriteloader/spriteloader.hpp"
       
     8 
       
     9 enum BlitterMode {
       
    10 	BM_NORMAL,
       
    11 	BM_COLOUR_REMAP,
       
    12 	BM_TRANSPARENT,
       
    13 };
       
    14 
       
    15 /**
       
    16  * How all blitters should look like. Extend this class to make your own.
       
    17  */
       
    18 class Blitter {
       
    19 public:
       
    20 	struct BlitterParams {
       
    21 		const void *sprite;      ///< Pointer to the sprite how ever the encoder stored it
       
    22 		const byte *remap;       ///< XXX -- Temporary storage for remap array
       
    23 
       
    24 		int skip_left, skip_top; ///< How much pixels of the source to skip on the left and top (based on zoom of dst)
       
    25 		int width, height;       ///< The width and height in pixels that needs to be drawn to dst
       
    26 		int sprite_width;        ///< Real width of the sprite
       
    27 		int sprite_height;       ///< Real height of the sprite
       
    28 		int left, top;           ///< The offset in the 'dst' in pixels to start drawing
       
    29 
       
    30 		void *dst;               ///< Destination buffer
       
    31 		int pitch;               ///< The pitch of the destination buffer
       
    32 	};
       
    33 
       
    34 	typedef void *AllocatorProc(size_t size);
       
    35 
       
    36 	/**
       
    37 	 * Get the screen depth this blitter works for.
       
    38 	 *  This is either: 8, 16, 24 or 32.
       
    39 	 */
       
    40 	virtual uint8 GetScreenDepth() = 0;
       
    41 
       
    42 	/**
       
    43 	 * Draw an image to the screen, given an amount of params defined above.
       
    44 	 */
       
    45 	virtual void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) = 0;
       
    46 
       
    47 	/**
       
    48 	 * Draw a colortable to the screen. This is: the color of the screen is read
       
    49 	 *  and is looked-up in the palette to match a new color, which then is put
       
    50 	 *  on the screen again.
       
    51 	 * @param dst the destination pointer (video-buffer).
       
    52 	 * @param width the width of the buffer.
       
    53 	 * @param height the height of the buffer.
       
    54 	 * @param pal the palette to use.
       
    55 	 */
       
    56 	virtual void DrawColorMappingRect(void *dst, int width, int height, int pal) = 0;
       
    57 
       
    58 	/**
       
    59 	 * Convert a sprite from the loader to our own format.
       
    60 	 */
       
    61 	virtual Sprite *Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator) = 0;
       
    62 
       
    63 	/**
       
    64 	 * Move the destination pointer the requested amount x and y, keeping in mind
       
    65 	 *  any pitch and bpp of the renderer.
       
    66 	 * @param video The destination pointer (video-buffer) to scroll.
       
    67 	 * @param x How much you want to scroll to the right.
       
    68 	 * @param y How much you want to scroll to the bottom.
       
    69 	 * @return A new destination pointer moved the the requested place.
       
    70 	 */
       
    71 	virtual void *MoveTo(const void *video, int x, int y) = 0;
       
    72 
       
    73 	/**
       
    74 	 * Draw a pixel with a given color on the video-buffer.
       
    75 	 * @param video The destination pointer (video-buffer).
       
    76 	 * @param x The x position within video-buffer.
       
    77 	 * @param y The y position within video-buffer.
       
    78 	 * @param color A 8bpp mapping color.
       
    79 	 */
       
    80 	virtual void SetPixel(void *video, int x, int y, uint8 color) = 0;
       
    81 
       
    82 	/**
       
    83 	 * Draw a pixel with a given color on the video-buffer if there is currently a black pixel.
       
    84 	 * @param video The destination pointer (video-buffer).
       
    85 	 * @param x The x position within video-buffer.
       
    86 	 * @param y The y position within video-buffer.
       
    87 	 * @param color A 8bpp mapping color.
       
    88 	 */
       
    89 	virtual void SetPixelIfEmpty(void *video, int x, int y, uint8 color) = 0;
       
    90 
       
    91 	/**
       
    92 	 * Make a single horizontal line in a single color on the video-buffer.
       
    93 	 * @param video The destination pointer (video-buffer).
       
    94 	 * @param width The lenght of the line.
       
    95 	 * @param color A 8bpp mapping color.
       
    96 	 */
       
    97 	virtual void SetHorizontalLine(void *video, int width, uint8 color) = 0;
       
    98 
       
    99 	/**
       
   100 	 * Copy from a buffer to the screen.
       
   101 	 * @param video The destionation pointer (video-buffer).
       
   102 	 * @param src The buffer from which the data will be read.
       
   103 	 * @param width The width of the buffer.
       
   104 	 * @param height The height of the buffer.
       
   105 	 * @param src_pitch The pitch (byte per line) of the source buffer.
       
   106 	 */
       
   107 	virtual void CopyFromBuffer(void *video, const void *src, int width, int height, int src_pitch) = 0;
       
   108 
       
   109 	/**
       
   110 	 * Copy from the screen to a buffer.
       
   111 	 * @param video The destination pointer (video-buffer).
       
   112 	 * @param dst The buffer in which the data will be stored.
       
   113 	 * @param width The width of the buffer.
       
   114 	 * @param height The height of the buffer.
       
   115 	 * @param dst_pitch The pitch (byte per line) of the destination buffer.
       
   116 	 */
       
   117 	virtual void CopyToBuffer(const void *video, void *dst, int width, int height, int dst_pitch) = 0;
       
   118 
       
   119 	/**
       
   120 	 * Move the videobuffer some places (via memmove).
       
   121 	 * @param video_dst The destination pointer (video-buffer).
       
   122 	 * @param video_src The source pointer (video-buffer).
       
   123 	 * @param width The width of the buffer to move.
       
   124 	 * @param height The height of the buffer to move.
       
   125 	 */
       
   126 	virtual void MoveBuffer(void *video_dst, const void *video_src, int width, int height) = 0;
       
   127 
       
   128 	/**
       
   129 	 * Calculate how much memory there is needed for an image of this size in the video-buffer.
       
   130 	 * @param width The width of the buffer-to-be.
       
   131 	 * @param height The height of the buffer-to-be.
       
   132 	 * @return The size needed for the buffer.
       
   133 	 */
       
   134 	virtual int BufferSize(int width, int height) = 0;
       
   135 
       
   136 	virtual ~Blitter() { }
       
   137 };
       
   138 
       
   139 #endif /* BLITTER_BASE_HPP */