src/intro_gui.cpp
branchgamebalance
changeset 9913 e79cd19772dd
parent 9911 0b8b245a2391
child 6725 23339968083f
equal deleted inserted replaced
9912:1ac8aac92385 9913:e79cd19772dd
    62 		SetDParam(0, STR_6801_EASY + _opt_newgame.diff_level);
    62 		SetDParam(0, STR_6801_EASY + _opt_newgame.diff_level);
    63 		DrawWindowWidgets(w);
    63 		DrawWindowWidgets(w);
    64 		break;
    64 		break;
    65 
    65 
    66 	case WE_CLICK:
    66 	case WE_CLICK:
       
    67 #ifdef ENABLE_NETWORK
    67 		/* Do not create a network server when you (just) have closed one of the game
    68 		/* Do not create a network server when you (just) have closed one of the game
    68 		 * creation/load windows for the network server. */
    69 		 * creation/load windows for the network server. */
    69 		if (2 <= e->we.click.widget && e->we.click.widget <= 6) _is_network_server = false;
    70 		if (2 <= e->we.click.widget && e->we.click.widget <= 6) _is_network_server = false;
       
    71 #endif /* ENABLE_NETWORK */
    70 
    72 
    71 		switch (e->we.click.widget) {
    73 		switch (e->we.click.widget) {
    72 		case 2: ShowGenerateLandscape(); break;
    74 		case 2: ShowGenerateLandscape(); break;
    73 		case 3: ShowSaveLoadDialog(SLD_LOAD_GAME); break;
    75 		case 3: ShowSaveLoadDialog(SLD_LOAD_GAME); break;
    74 		case 4: ShowSaveLoadDialog(SLD_LOAD_SCENARIO); break;
    76 		case 4: ShowSaveLoadDialog(SLD_LOAD_SCENARIO); break;