equal
deleted
inserted
replaced
62 SetDParam(0, STR_6801_EASY + _opt_newgame.diff_level); |
62 SetDParam(0, STR_6801_EASY + _opt_newgame.diff_level); |
63 DrawWindowWidgets(w); |
63 DrawWindowWidgets(w); |
64 break; |
64 break; |
65 |
65 |
66 case WE_CLICK: |
66 case WE_CLICK: |
|
67 #ifdef ENABLE_NETWORK |
67 /* Do not create a network server when you (just) have closed one of the game |
68 /* Do not create a network server when you (just) have closed one of the game |
68 * creation/load windows for the network server. */ |
69 * creation/load windows for the network server. */ |
69 if (2 <= e->we.click.widget && e->we.click.widget <= 6) _is_network_server = false; |
70 if (2 <= e->we.click.widget && e->we.click.widget <= 6) _is_network_server = false; |
|
71 #endif /* ENABLE_NETWORK */ |
70 |
72 |
71 switch (e->we.click.widget) { |
73 switch (e->we.click.widget) { |
72 case 2: ShowGenerateLandscape(); break; |
74 case 2: ShowGenerateLandscape(); break; |
73 case 3: ShowSaveLoadDialog(SLD_LOAD_GAME); break; |
75 case 3: ShowSaveLoadDialog(SLD_LOAD_GAME); break; |
74 case 4: ShowSaveLoadDialog(SLD_LOAD_SCENARIO); break; |
76 case 4: ShowSaveLoadDialog(SLD_LOAD_SCENARIO); break; |