equal
deleted
inserted
replaced
145 bool CheckIfAuthorityAllows(TileIndex tile); |
145 bool CheckIfAuthorityAllows(TileIndex tile); |
146 Town *ClosestTownFromTile(TileIndex tile, uint threshold); |
146 Town *ClosestTownFromTile(TileIndex tile, uint threshold); |
147 void ChangeTownRating(Town *t, int add, int max); |
147 void ChangeTownRating(Town *t, int add, int max); |
148 |
148 |
149 uint GetTownRadiusGroup(const Town* t, TileIndex tile); |
149 uint GetTownRadiusGroup(const Town* t, TileIndex tile); |
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150 void ShowHighscoreTable(int difficulty, int8 rank); |
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151 |
150 int FindFirstBit(uint32 x); |
152 int FindFirstBit(uint32 x); |
151 void ShowHighscoreTable(int difficulty, int8 rank); |
153 int CountBitsSet(uint32 value); |
152 |
154 |
153 void AfterLoadTown(); |
155 void AfterLoadTown(); |
154 void UpdatePatches(); |
156 void UpdatePatches(); |
155 void AskExitGame(); |
157 void AskExitGame(); |
156 void AskExitToGameMenu(); |
158 void AskExitToGameMenu(); |