equal
deleted
inserted
replaced
18 * Change the minimum amount of time the AI should be put in suspend mode |
18 * Change the minimum amount of time the AI should be put in suspend mode |
19 * when you execute a command. Normally in SP this is 1, and in MP it is |
19 * when you execute a command. Normally in SP this is 1, and in MP it is |
20 * what ever delay the server has been programmed to delay commands |
20 * what ever delay the server has been programmed to delay commands |
21 * (normally between 1 and 5). To give a more 'real' effect to your AI, |
21 * (normally between 1 and 5). To give a more 'real' effect to your AI, |
22 * you can control that number here. |
22 * you can control that number here. |
23 * @param ticks the minimum amount of ticks to wait. |
23 * @param ticks The minimum amount of ticks to wait. |
24 * @pre ticks should be positive. Too big values will influence performance of the AI. |
24 * @pre Ticks should be positive. Too big values will influence performance of the AI. |
25 * @note If the number is lower then the MP setting, the MP setting wins. |
25 * @note If the number is lower then the MP setting, the MP setting wins. |
26 */ |
26 */ |
27 static void SetCommandDelay(uint ticks); |
27 static void SetCommandDelay(uint ticks); |
28 }; |
28 }; |
29 |
29 |